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Blinding Flashlight v0.2.3SL


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Hawk552 (427)
Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 07-02-2007 , 06:12   Blinding Flashlight v0.2.3SL
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Info (RUS):
Use your flashlight to blind your enemies!

Requirements:
* CS/CZ (might work with another mod which supports a flashlight)
* AMX/X 1.7x or higher
* Fakemeta module

New cvars:
* bf_mindistance <num> (default=500)
min. distance with constant flashlight impact level defined by
'bf_maxflashtime' & 'bf_maxblend' cvars
* bf_maxdistance <num> (default=1500)
max. distance when flashlight impact level exhausts (actually it's
smaller a bit due to math calculations; dependence is linear)
* bf_maxblindtime <float> (default=1.5)
blind time (actually it's holdtime param of ScreenFade event
which does not include fade in/out effect time) at minimal
distance to victim
* bf_maxblend <num> (default=255)
max. blend level (transparency) at 'bf_mindistance' distance
& closer
* bf_minblend <num> (default=128 )
min. blend level (transparency) at 'bf_maxdistance' distance
* bf_hitplace <flags> (default=b)
set hitplace to trigger blind effect:
a - generic (actually nothing)
b - head
c - chest
d - stomach
e - leftarm
f - rightarm
g - leftleg
h - rightleg
* bf_fxfactor <float> (defaul=4.0)
multiplier to calculate duration of blind fx (fade in/out)

Notes:
* all cvars are read/applied on map start & each time flashlight
is triggered by any player
* i recommend you to set 'bf_mindistance' cvar to 200 for better
gameplay; right now this value is based on real in-game experiments
with flashlight power
* i recommend you to use CustomFlashlight plugin by XxAvalanchexX or Custom Flashlight by connorr
to adjust (speed-up) flashlight battery consumption because
default gamplay rules aren't balanced with this plugin

Credits:
* VEN for plugin base & letting me post my branch of his plugin

Changelog:

v0.2.3SL [2007-06-28]
+ added cvars 'bf_hitplace', 'bf_fxfactor'
* adjusted default cvar values
v0.2.2SL [2007-06-27]
* changed light impact formula to make it more user-friendly
* changed default light impact level; previous one was too high
+ added bunch of cvars: 'bf_maxdistance', 'bf_maxflashtime',
'bf_maxblindtime','bf_maxblend', 'bf_minblend'
+ show a notification text on successful blind event at victim & attacker
HUD center
v0.2.1SL [2007-06-26]
+ potential support of any mod
! reset g_flash_until array on round restart; this could lead to
no-blind issue
! fixed holdtime to seconds formula; previous formula results in too long
periods of flashing; this could lead to no-blind issue
! now you can't blind a victim when he doesn't look at attacker
v0.2.0 [2006-08-06]
* original version by VEN
Attached Files
File Type: sma Get Plugin or Get Source (blinding_flashlight.sma - 4552 views - 10.7 KB)
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Last edited by Simon Logic; 07-31-2008 at 06:18.
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godlike
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Join Date: Apr 2005
Old 07-02-2007 , 09:18   Re: Blinding Flashlight v0.2.3SL
Reply With Quote #2

gimme gimme gimme screenshot
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diamond-optic
Veteran Member
Join Date: May 2005
Location: Upstate New York
Old 07-02-2007 , 09:56   Re: Blinding Flashlight v0.2.3SL
Reply With Quote #3

since this is labeled as "all"

i'd just like to point out dod doesnt have the Flashlight event, so im not sure if this would work in it.. i'll give it a try tho, but without that message to hook, not sure how else you could determine if a player is using a flashlight in dod :-\
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Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 07-02-2007 , 10:47   Re: Blinding Flashlight v0.2.3SL
Reply With Quote #4

Quote:
Originally Posted by godlike View Post
gimme gimme gimme screenshot
Take a white sheet. Write in the middle of it 'You're blinded for X sec'. Put white sheet in front of your monitor. That's it.

Actually this is a gamplay plugin which does not use special/new vfx, you should try it in-game. Screenshot is not required, IMHO.

@diamond-optic
I tested it on CS only. But there is no code which restricts this plugin from loading under other mods. So, if plugin works on at least two mods it can be labeled as "All". I'll try to test it under HLDM on demand. I don't have other mods.
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Last edited by Simon Logic; 07-02-2007 at 10:50.
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Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 07-05-2007 , 10:40   Re: Blinding Flashlight v0.2.3SL
Reply With Quote #5

Sounds good, I hope this works in TS (The Specialists).. I just hope people wouldn't abuse it too much. Either way, +karma for you.
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Silver Dragon
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Join Date: Jan 2005
Location: Chicago, Illinois
Old 07-05-2007 , 12:16   Re: Blinding Flashlight v0.2.3SL
Reply With Quote #6

This is actually pretty cool..
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soccdoodcss
Veteran Member
Join Date: Nov 2006
Location: Wisconsin
Old 07-05-2007 , 18:13   Re: Blinding Flashlight v0.2.3SL
Reply With Quote #7

Sounds original and somewhat fun. But, it might get annoying with a good amount of people on a server. Will probably test tonight. Good job.
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 07-05-2007 , 19:25   Re: Blinding Flashlight v0.2.3SL
Reply With Quote #8

Waiting for confirmation that this works.
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Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 07-06-2007 , 10:59   Re: Blinding Flashlight v0.2.3SL
Reply With Quote #9

I'll test this on my The Specialists Server, I hope it works for that mod as well.

EDIT:
Doesn't work on my The Specialists v3.0 server, even though the plugin is running just fine.
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Last edited by Skyrider; 07-06-2007 at 11:04.
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neogeo
Senior Member
Join Date: Jul 2005
Old 07-06-2007 , 11:26   Re: Blinding Flashlight v0.2.3SL
Reply With Quote #10

work on my server cs1.6
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