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round draw when round timer reaches 00


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felle22
Junior Member
Join Date: Jun 2007
Old 07-01-2007 , 13:22   round draw when round timer reaches 00
Reply With Quote #1

Hi
Ive been looking for a plugin that does so it goes round draw or something when rooundtimer reaches 00 with maps without objetives.
Is that possible it could be so it said hostages has not been rescued or just something that did so the round ended without slay.
Is that possible?

I am also looking for a plugin that disables the nubslash but if like t win 3 times the cts are allowed to use nubslash. Is that also posible I found one that disabled noubslash but after 3 wins you still cant use it..

Just one more thing i have a plugin that does so doors and windows is gone on maps here it is:

#include <amxmodx>
#include <fakemeta>
static const PLUGIN_NAME[] = "Remove_Doors";
static const PLUGIN_AUTHOR[] = "regalis";
static const PLUGIN_VERSION[] = "1.0";
public plugin_init()
{
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER);
remove_door();
}
public remove_door()
{
new ent;
while((ent = engfunc(EngFunc_FindEntityByString, -1, "classname", "func_door_rotating")) != 0)
{
if(pev_valid(ent))
{
static classname[32];
pev(ent, pev_classname, classname, sizeof classname - 1);
engfunc(EngFunc_RemoveEntity, ent);
}
}
while((ent = engfunc(EngFunc_FindEntityByString, -1, "classname", "func_door")) != 0)
{
if(pev_valid(ent))
{
static classname[32];
pev(ent, pev_classname, classname, sizeof classname - 1);
engfunc(EngFunc_RemoveEntity, ent);
}
}
while((ent = engfunc(EngFunc_FindEntityByString, -1, "classname", "func_breakable")) != 0)
{
if(pev_valid(ent))
{
static classname[32];
pev(ent, pev_classname, classname, sizeof classname - 1);
engfunc(EngFunc_RemoveEntity, ent);
}
}
return FMRES_IGNORED;
}

Is it possible to do so it only removes windows??


Please help

Last edited by felle22; 07-01-2007 at 13:52.
felle22 is offline
Pro Patria Finland
Senior Member
Join Date: Apr 2006
Location: BaronPub.com
Old 07-01-2007 , 14:00   Re: round draw when round timer reaches 00
Reply With Quote #2

You do realize this is a totally wrong forum?
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Deviance
Veteran Member
Join Date: Nov 2004
Location: Sweden
Old 07-01-2007 , 14:02   Re: round draw when round timer reaches 00
Reply With Quote #3

HEY LOOK AT ME, IM POSTING CRAP ON TEH INTERWEBZ
Deviance is offline
Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 07-01-2007 , 14:39   Re: round draw when round timer reaches 00
Reply With Quote #4

Quote:
Originally Posted by Deviance View Post
HEY LOOK AT ME, IM POSTING CRAP ON TEH INTERWEBZ

Btw:If you search a few posts under this you will see WOW

http://forums.alliedmods.net/showthread.php?t=56941
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