Your indention is weird -_- also use small tags next time.
Code:
#include <amxmodx_to_amx>
#include <cstrike>
#include <amxmisc>
#include <fun>
#include <Vexd_Utilities>
#include <VexdUM>
#include <VexdUM_stock>
#define MAXMENUPOS 34
#define AMMOX_HEGRENADE 12
new help_hudmsg[501]
new gGrenTrail
new const HEGRENADE_MODEL[] = "models/w_hegrenade.mdl"
// nowe
new userClass[33]
// boty
new ctBot[32] = "[Strz.Wroc] CT"
new teBot[32] = "[Strz.Wroc] T"
new botori[3] = {1000,1000,1000}
// do statusu nazwy classy po najebaniu
new g_friend[33] = {0,...}
new c4time
new czas
new pokaz_czas
public plugin_init() {
register_plugin("GINFRAJERZE","0.1","graczu_-")
set_task(0.5, "zacznij_mape")
register_menucmd(register_menuid("Class Menu:"),1023,"actionMenu")
// Evenciki
register_event("DeathMsg","hook_dth","a") // Respawn jak ujebja
register_event("AmmoX", "on_AmmoX", "b") // Kolorowe granatki :)
register_event("RoundTime","nowaRunda","bc") // Start Nowej Rundy
register_event("Damage", "efekt_screen", "b", "2>0") // efekciory he knife
// eventy nazwy klasy po najechaniu
register_event("StatusValue","setTeam","be","1=1")
register_event("StatusValue","showStatus","be","1=2","2!0")
register_event("StatusValue","hideStatus","be","1=1","2=0")
register_event("SendAudio","hook_bombpl","a","2&%!MRAD_BOMBPL") // odliczanie C4
register_event("SendAudio","hook_bombfail","a","2&%!MRAD_BOMBDEF")
register_event("TextMsg","hook_bombfail","a","2&#Target_B")
register_clcmd("say /class","wybierzClass",0,"- Ponowne wybranie Zolnierza")
return PLUGIN_CONTINUE
}
public zacznij_mape()
{
dodaj_ciote()
set_task(3.0,"rozbij_ciote")
}
// ******************************************************************************************* //
// SYSTEM Polaczony/Rozlaczony //
// ******************************************************************************************* //
public client_putinserver(id){
if(!is_user_bot(id)){
set_task(5.0,"imConnected",id)
set_task(4.0,"show_helpcmd",id)
}
return PLUGIN_CONTINUE
}
public imConnected(id){
userClass[id] = 0
showMeMeju(id)
}
public showMeMeju(id){
if(is_user_connected(id)){
if(get_user_team(id) != 3 && get_user_team(id) != 0){
showMenu(id)
} else {
set_task(5.0,"showMeMeju",id)
}
}
}
// by nie mnial broni jak wejdzie ponownie
public client_disconnect(id){
if(!is_user_bot(id)){
userClass[id] = 0
}
return PLUGIN_CONTINUE
}
// ******************************************************************************************* //
// SYSTEM MENU //
// ******************************************************************************************* //
public showMenu(id){
if(is_user_connected(id) && !is_user_bot(id)){
new menuoption[7][64]
new menubody[512]
new keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)
// Clear string
for(new z = 0; z < 7; ++z)
{
menuoption[z][0] = '^0'
}
format(menuoption[0], 63, "\r1 \ySniper")
format(menuoption[1], 63, "\r2 \yKomandos")
format(menuoption[2], 63, "\r3 \yTechnik")
format(menuoption[3], 63, "\r4 \yTwardziel")
format(menuoption[4], 63, "\r5 \ySzpieg")
format(menuoption[5], 63, "\r6 \ySzaleniec")
format(menuoption[6], 63, "\r7 \yManiak")
format(menubody, 511, "\yClass Menu:\w^n^n%s^n%s^n%s^n%s^n%s^n%s^n%s", menuoption[0], menuoption[1], menuoption[2], menuoption[3], menuoption[4], menuoption[5], menuoption[6])
show_menu(id,keys,menubody,-1,"Class Menu:")
}
}
public actionMenu(id,key){
switch(key){
case 0: {
userClass[id] = 1
client_print(id,print_chat,"* Typ Zolnierza: Snajper")
dajcie_Bronie(id)
}
case 1: {
userClass[id] = 2
client_print(id,print_chat,"* Typ Zolnierza: Komandos")
dajcie_Bronie(id)
}
case 2: {
userClass[id] = 3
client_print(id,print_chat,"* Typ Zolnierza: Technik")
dajcie_Bronie(id)
}
case 3: {
userClass[id] = 4
client_print(id,print_chat,"* Typ Zolnierza: Twardziel")
dajcie_Bronie(id)
}
case 4: {
userClass[id] = 5
client_print(id,print_chat,"* Typ Zolnierza: Szpieg")
dajcie_Bronie(id)
}
case 5: {
userClass[id] = 6
client_print(id,print_chat,"* Typ Zolnierza: Szaleniec")
dajcie_Bronie(id)
}
case 6: {
userClass[id] = 7
client_print(id,print_chat,"* Typ Zolnierza: Maniak")
dajcie_Bronie(id)
}
}
return PLUGIN_HANDLED
}
// ******************************************************************************************* //
// SYSTEM RESPAWNU //
// ******************************************************************************************* //
public hook_dth()
{
new px = read_data(1)
new pv = read_data(2)
new hs = read_data(3)
if(px == pv){
set_task(0.8,"dajcie_Bronie",px)
set_task(2.0,"ustaw_hlclas",px)
} else {
set_task(0.8,"dajcie_Bronie",pv)
set_task(2.0,"ustaw_hlclas",pv)
}
new iWeapID, attacker = get_user_attacker(pv , iWeapID);
if(iWeapID == 29){
if(is_user_connected(attacker)){
giveHeGranadeSX(px)
}
}
if(hs){
giveHeGranade(px)
}
return PLUGIN_CONTINUE
}
public nowaRunda(){
if(read_data(1) == floatround(get_cvar_float("mp_roundtime") * 60.0)) {
set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1)
show_hudmessage(0,"* Mahahaha Kill Kill Kill !")
new players[32], mPlayers
new i
get_players(players, mPlayers,"c")
for (i=0; i<mPlayers; i++) {
new id = players[i]
dajcie_Bronie(id)
ustaw_hlclas(id)
}
rozbij_ciote()
}
return PLUGIN_CONTINUE
}
// ******************************************************************************************* //
// SPIS BRONI //
// ******************************************************************************************* //
public give_weapon(id,weapon)
{
switch (weapon)
{
//Secondary weapons
//Pistols
case 11:{
give_item(id,"weapon_glock18")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
}
case 12:{
give_item(id,"weapon_usp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
}
case 13:{
give_item(id,"weapon_p228")
give_item(id,"ammo_357sig")
give_item(id,"ammo_357sig")
give_item(id,"ammo_357sig")
give_item(id,"ammo_357sig")
give_item(id,"ammo_357sig")
give_item(id,"ammo_357sig")
}
case 14:{
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
}
case 15:{
give_item(id,"weapon_fiveseven")
give_item(id,"ammo_57mm")
give_item(id,"ammo_57mm")
give_item(id,"ammo_57mm")
give_item(id,"ammo_57mm")
}
case 16:{
give_item(id,"weapon_elite")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
}
//Shotguns
case 21:{
give_item(id,"weapon_m3")
give_item(id,"ammo_buckshot")
give_item(id,"ammo_buckshot")
give_item(id,"ammo_buckshot")
give_item(id,"ammo_buckshot")
}
case 22:{
give_item(id,"weapon_xm1014")
give_item(id,"ammo_buckshot")
give_item(id,"ammo_buckshot")
give_item(id,"ammo_buckshot")
give_item(id,"ammo_buckshot")
}
//SMGs
case 31:{
give_item(id,"weapon_tmp")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
}
case 32:{
give_item(id,"weapon_mac10")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
}
case 33:{
give_item(id,"weapon_mp5navy")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
}
case 34:{
give_item(id,"weapon_p90")
give_item(id,"ammo_57mm")
give_item(id,"ammo_57mm")
give_item(id,"ammo_57mm")
give_item(id,"ammo_57mm")
}
case 35:{
give_item(id,"weapon_ump45")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
}
//Rifles
case 40:{
give_item(id,"weapon_famas")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
}
case 41:{
give_item(id,"weapon_galil")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
}
case 42:{
give_item(id,"weapon_ak47")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
}
case 43:{
give_item(id,"weapon_m4a1")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
}
case 44:{
give_item(id,"weapon_sg552")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
}
case 45:{
give_item(id,"weapon_aug")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
}
case 46:{
give_item(id,"weapon_scout")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
}
case 47:{
give_item(id,"weapon_sg550")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
}
case 48:{
give_item(id,"weapon_awp")
give_item(id,"ammo_338magnum")
give_item(id,"ammo_338magnum")
give_item(id,"ammo_338magnum")
}
case 49:{
give_item(id,"weapon_g3sg1")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
}
//Machine gun (M249 Para)
case 51:{
give_item(id,"weapon_m249")
give_item(id,"ammo_556natobox")
give_item(id,"ammo_556natobox")
give_item(id,"ammo_556natobox")
give_item(id,"ammo_556natobox")
give_item(id,"ammo_556natobox")
give_item(id,"ammo_556natobox")
give_item(id,"ammo_556natobox")
}
//Equipment
case 81:{
give_item(id,"item_kevlar")
}
case 82:{
give_item(id,"item_assaultsuit")
}
case 83:{
give_item(id,"weapon_hegrenade")
}
case 84:{
give_item(id,"weapon_flashbang")
give_item(id,"weapon_flashbang")
}
case 85:{
give_item(id,"weapon_smokegrenade")
}
case 86:{
give_item(id,"item_thighpack")
}
case 87:{
give_item(id,"weapon_shield")
}
}
return PLUGIN_CONTINUE
}
// ******************************************************************************************* //
// DAJTA BRON?! //
// ******************************************************************************************* //
public dajcie_Bronie(id){
if(get_user_team(id) == 2 && !is_user_bot(id)){ // CT
ustaw_klaseCT(id,userClass[id])
} else
if(get_user_team(id) == 1 && !is_user_bot(id)){ // TERRO
ustaw_klaseT(id,userClass[id])
} else {
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public ustaw_klaseCT(id,class){
switch (class)
{
case 0: {
give_weapon(id,12) // USP
}
case 1:{
give_weapon(id,48) // AWP
give_weapon(id,46) // SCOUT
give_weapon(id,15) // FiveSeven
}
case 2:{
give_weapon(id,43) // M4A1
give_weapon(id,31) // TMP
give_weapon(id,12) // USP
}
case 3:{
give_weapon(id,40) // Famas
give_weapon(id,33) // MP5
give_weapon(id,12) // USP
}
case 4:{
give_weapon(id,51) // M249
give_weapon(id,34) // P90
give_weapon(id,12) // USP
}
case 5:{
give_weapon(id,45) // AUG Stayer
give_weapon(id,14) // DGL
give_weapon(id,11) // Glock
}
case 6:{
give_weapon(id,21) // M3
give_weapon(id,49) // GSGS1
give_weapon(id,12) // USP
}
case 7:{
give_weapon(id,40) // Famas
give_weapon(id,41) // Gail
give_weapon(id,12) // USP
}
}
return PLUGIN_HANDLED
}
public ustaw_klaseT(id,class){
switch (class)
{
case 0:{
give_weapon(id,11) // Glock
}
case 1:{
give_weapon(id,48) // AWP
give_weapon(id,46) // SCOUT
give_weapon(id,15) // FiveSeven
}
case 2:{
give_weapon(id,42) // AK47
give_weapon(id,32) // MAC
give_weapon(id,11) // Glock
}
case 3:{
give_weapon(id,41) // Gail
give_weapon(id,33) // MP5
give_weapon(id,11) // Glock
}
case 4:{
give_weapon(id,51) // M249
give_weapon(id,34) // P90
give_weapon(id,11) // Glock
}
case 5:{
give_weapon(id,44) // Ziege
give_weapon(id,14) // DGL
give_weapon(id,12) // USP
}
case 6:{
give_weapon(id,22) // xm1014
give_weapon(id,47) // sg550
give_weapon(id,11) // Glock
}
case 7:{
give_weapon(id,40) // Famas
give_weapon(id,41) // Gail
give_weapon(id,11) // Glock
}
}
return PLUGIN_HANDLED
}
public ustaw_hlclas(id){
new class = userClass[id]
switch (class)
{
case 0:{
set_user_health(id,100)
set_user_armor(id,65)
}
case 1:{
set_user_health(id,85)
set_user_armor(id,45)
}
case 2:{
set_user_health(id,100)
set_user_armor(id,95)
}
case 3:{
set_user_health(id,110)
set_user_armor(id,85)
}
case 4:{
set_user_health(id,140)
set_user_armor(id,100)
}
case 5:{
set_user_health(id,95)
set_user_armor(id,100)
}
case 6:{
set_user_health(id,90)
set_user_armor(id,100)
}
case 7:{
set_user_health(id,90)
set_user_armor(id,90)
}
}
return PLUGIN_HANDLED
}
// ******************************************************************************************* //
// KOLOROWE GRANATY //
// ******************************************************************************************* //
public on_AmmoX(id)
{
new iAmmoType = read_data(1)
if ( iAmmoType == AMMOX_HEGRENADE) {
new iCurrent = -1
while ( ( iCurrent = FindEntity(iCurrent, "grenade") ) > 0 ) {
new string[32]
Entvars_Get_String(iCurrent, EV_SZ_model, string, 31)
if ( id == Entvars_Get_Edict(iCurrent, EV_ENT_owner) && equali(HEGRENADE_MODEL, string)) {
new Float:glowColor1[3] = {225.0, 0.0, 0.0}
new Float:glowColor2[3] = {0.0, 0.0, 255.0}
// Make the nade glow
Entvars_Set_Int(iCurrent, EV_INT_renderfx, kRenderFxGlowShell)
if (get_user_team(id,"",0)==1) {
Entvars_Set_Vector(iCurrent, EV_VEC_rendercolor, glowColor1)
} else Entvars_Set_Vector(iCurrent, EV_VEC_rendercolor, glowColor2)
// Make the nade a bit invisible to make glow look better
Entvars_Set_Int(iCurrent, EV_INT_rendermode, kRenderTransAlpha)
Entvars_Set_Float(iCurrent, EV_FL_renderamt, 100.0 )
// Make a trail
if (get_user_team(id,"",0)==1) {
message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
write_byte(22) //TE_BEAMFOLLOW
write_short(iCurrent) // entity:attachment to follow
write_short(gGrenTrail) // sprite index
write_byte(10) // life in 0.1's
write_byte(10) // line width in 0.1's
write_byte(225) // colour
write_byte(90)
write_byte(102)
write_byte(255) // brightness
message_end()
} else {
message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
write_byte(22) //TE_BEAMFOLLOW
write_short(iCurrent) // entity:attachment to follow
write_short(gGrenTrail) // sprite index
write_byte(10) // life in 0.1's
write_byte(10) // line width in 0.1's
write_byte(100) // colour
write_byte(90)
write_byte(235)
write_byte(255) // brightness
message_end()
}
}
}
}
}
// ******************************************************************************************* //
// WIADOMOSC NA WEJSCIU //
// ******************************************************************************************* //
public build_enter_hudmessage() {
new lenx = 500
new n = 0
n += copy(help_hudmsg[n],lenx-n,"* Strzelnica Wroclaw 1.6 *^n")
n += copy(help_hudmsg[n],lenx-n,"Serwer CS:DM + AM MOD 2.0^n^n")
n += copy(help_hudmsg[n],lenx-n,"Nasza Strona Internetowa:^n")
n += copy(help_hudmsg[n],lenx-n,"* http://cs.wrocek.com^n^n")
n += copy(help_hudmsg[n],lenx-n,"Zasady Serwera:^n")
n += copy(help_hudmsg[n],lenx-n,"1. Nie Bluzgaj^n")
n += copy(help_hudmsg[n],lenx-n,"2. Nie Cheatuj^n")
n += copy(help_hudmsg[n],lenx-n,"3. Nie Spamuj^n")
n += copy(help_hudmsg[n],lenx-n,"4. Wiecej: /zasady^n^n")
n += copy(help_hudmsg[n],lenx-n,"Polecenia graczy:^n")
n += copy(help_hudmsg[n],lenx-n,"/class^n")
}
public show_helpcmd(id) {
if (is_user_connected(id) && !is_user_bot(id)) {
set_hudmessage(230,100,10,0.65,0.22, 0, 1.0, 12.0, 0.9, 0.9, 83)
show_hudmessage(id,help_hudmsg)
}
}
// ******************************************************************************************* //
// BOTY CIOTY //
// ******************************************************************************************* //
public dodaj_ciote(){
create_bot(ctBot)
new BotCT = cmd_target(0, ctBot, 1)
create_bot(teBot)
new BotTe = cmd_target(0, teBot, 1)
set_offset_int(BotCT, OFFSET_TEAM, 1)
set_offset_int(BotTe, OFFSET_TEAM, 2)
}
public rozbij_ciote(){
new BotCT = cmd_target(0, ctBot, 1)
new BotTe = cmd_target(0, teBot, 1)
set_user_rendering(BotCT, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 30)
set_user_rendering(BotTe, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 30)
set_user_godmode(BotCT,1)
set_user_godmode(BotTe,1)
set_user_origin(BotCT, botori)
set_user_origin(BotTe, botori)
}
// ******************************************************************************************* //
// CMD: /class //
// ******************************************************************************************* //
public wybierzClass(id){
userClass[id] = 0
user_kill(id)
set_task(3.0,"showMeMeju",id)
new name[32]
get_user_name(id, name, 31)
client_print(0,print_chat,"[+] Zmiana Profesji: %s",name)
}
// ******************************************************************************************* //
// EFEKCIOR SCREENA //
// ******************************************************************************************* //
public efekt_screen(id){
new iWeapID, attacker = get_user_attacker(id , iWeapID);
if(is_user_connected(attacker)){
if(iWeapID == 29){
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0, 0,0}, id);
write_short(3<<12);
write_short(5<<8);
write_short(0<<1);
write_byte(255);
write_byte(0);
write_byte(0);
write_byte(200);
message_end();
}
if(iWeapID == 4){
if(is_user_alive(id)){
message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, id)
write_short(255<< 14 ) //ammount
write_short(10 << 14) //lasts this long
write_short(255<< 14) //frequency
message_end()
}
}
}
}
public giveHeGranade(id){
if (is_user_alive(id) && !is_user_bot(id)) {
give_item(id,"weapon_hegrenade")
}
}
public giveHeGranadeSX(id){
if (is_user_alive(id) && !is_user_bot(id)) {
give_item(id,"weapon_hegrenade")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_smokegrenade")
}
}
// ******************************************************************************************* //
// Pokazuje Klase //
// ******************************************************************************************* //
public get_user_amclass(class){
new zwrot[32]
switch (class)
{
case 0: {
zwrot = "Brak Specyfikacji"
}
case 1: {
zwrot = "Snajper"
}
case 2: {
zwrot = "Komandos"
}
case 3: {
zwrot = "Technik"
}
case 4: {
zwrot = "Twardziel"
}
case 5: {
zwrot = "Szpieg"
}
case 6: {
zwrot = "Szaleniec"
}
case 7: {
zwrot = "Maniak"
}
}
return zwrot
}
public hideStatus(id) {
if(!is_user_bot(id) && is_user_connected(id)) {
set_hudmessage(0, 0, 0, 0.0, 0.0, 0, 0.0, 0.01, 0.0, 0.0, 4)
show_hudmessage(id, "")
}
}
public setTeam(id) {
g_friend[id] = read_data(2)
}
public showStatus(id) {
if(!is_user_bot(id) && is_user_connected(id)) {
if(g_friend[id] == 1) { // friend
new pid = read_data(2)
set_hudmessage(255, 50, 255, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, 4)
show_hudmessage(id,"Friend: %s", get_user_amclass(userClass[pid]))
} else {
set_hudmessage(255, 50, 0, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, 4)
show_hudmessage(id,"Enemy")
}
}
}
// ******************************************************************************************* //
// Podlozono C4 Licz //
// ******************************************************************************************* //
public hook_bombpl(){
new Float:Time = get_cvar_float("mp_c4timer")
c4time = get_cvar_num("mp_c4timer")
czas = c4time
set_task(1.0,"c4timeminus",8188,"",0,"b")
set_task(Time,"remTimeC4",8111)
}
public remTimeC4(){
if(task_exists(8188)){
remove_task(8188)
}
}
public c4timeminus(){
new jac1=random_num(0,255)
new jac2=random_num(0,255)
new jac3=random_num(0,255)
pokaz_czas = czas
set_hudmessage(jac1, jac2, jac3, 0.65, 0.75, 2, 0.02, 1.0, 0.01, 0.1, 10)
show_hudmessage(0,"==================^n* C4 Planted:^n* Explode in: %i sec.^n==================", pokaz_czas)
czas--
}
public hook_bombfail(){
remove_task(8188)
remove_task(8111)
}
public plugin_cfg()
{
build_enter_hudmessage()
}