I want a strength stat to adjust the damage dealt on hit.
I'm fairly sure I have extra damage working, and even killing player if this extra damage should take them to hp <= 0.
But I haven't really figured how I can get it so that if damage (without adjustment) would have killed player, but with the decreased damage would not kill them then the player should not be killed.
I'm not overly familiar with the events, but I'm pretty sure that when we get the client_damage() event, the client has already been damaged / killed, making this a fair bit of hassle ...
So is this at all easy to do?
(I don't think posting my code would actually help anyone, but if it would just say)