I guess for a simple fix, change all "strip_user_weapons(id)" to:
Code:
if(is_user_alive(id)) strip_user_weapons(id)
So like, the "HiderItems(id)" would look like this:
Code:
public HiderItems(id) {
if(is_user_alive(id)) strip_user_weapons(id)
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
set_user_armor(id, 100.0, 2)
set_user_footsteps(id, 1)
cs_set_user_nvg(id, 0)
}
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