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Creating a zone box


  
 
 
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stupok
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Join Date: Feb 2006
Old 06-25-2007 , 22:28   Re: Creating a zone box
Reply With Quote #4

Well you generally assign a box to entities so you can collide with them. I think tying the box to an entity is the only way you'll be later to detect if something touches the box. The origin of the entity doesn't actually matter, but generally the entity is in the center of the box, that's why I added your mins and maxs to the ent's origin.
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