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Force Round End


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Hawk552 (427)
Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 06-24-2007 , 16:40   Force Round End
Reply With Quote #1

Force Round End v1.2

Authors:Alka
Version:1.2
  • Description
-Have you ever want that maps without objectives to end when the round timer is 0? Well this plugin is for you.

Plugin:
*Using slay to end round.
*Is not influece the score.(I mean is not adding deaths/ -frags when die from slay).
*Have a "check map" system.If map have objectives the plugin is paused.
*Show a hud message when 10 seconds remains from round to warning players.
*When new round begin players will recive their weapons.
*A little and useful tool.

(Note:This plugin catch the first round too!)
  • Cvars
amx_fre (Default:1) - Enable/Disable plugin
amx_fre_adv (Default:1) - Show adv message to warn round end
amx_fre_rw (Default:1) - Players recive their weapons(before die) back
  • Changelog
1.0 - First release.(+regalis)
1.1
-Completely rewrited.
-Fixed bug.
1.2
-When new round begin players will recive their weapons.
-Added cvar's
  • Credits
Sylwester
GHW_Chronic
Attached Files
File Type: sma Get Plugin or Get Source (force_round_end.sma - 6686 views - 3.9 KB)
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Last edited by Alka; 07-06-2007 at 15:12.
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Old 06-24-2007, 17:08
Angelina
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sytremelaker
Senior Member
Join Date: Jun 2006
Location: Staples Center, Los Ange
Old 06-24-2007 , 17:43   Re: Force Round End
Reply With Quote #2

Finally, someone released something that forces round end.

Good Job, +karma
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 06-24-2007 , 19:34   Re: Force Round End
Reply With Quote #3

On a somewhat off-topic: I think it's hilarious how a lot of people use the words containi and equali in plugin posts.
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Lee
AlliedModders Donor
Join Date: Feb 2006
Old 06-24-2007 , 22:35   Re: Force Round End
Reply With Quote #4

Code:
for (new a = 0; a < sizeof ents_list; a++) {     if (engfunc(EngFunc_FindEntityByString, -1, "classname", ents_list[a]))     {         pause("a")     } }
The boolean variable is completely unnecessary. It's also redundant to initialize boolean variables to false in Pawn as they're always 'zeroed', but I suspect you knew that.

Last edited by Lee; 06-24-2007 at 22:40.
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 06-25-2007 , 04:26   Re: Force Round End
Reply With Quote #5

@Chronic - I think you'r right...Changed
@Lee - You'r right; dunno what i thought then! *Updated*

Thanks.

@regalis - Hihi ...
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Last edited by Alka; 06-25-2007 at 09:54.
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kobri
Senior Member
Join Date: Oct 2005
Location: Bulgaria
Old 06-25-2007 , 07:29   Re: Force Round End
Reply With Quote #6

Just what I needed for my tour maps server, BIG THANKS!
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Mr.Bot
Member
Join Date: Mar 2007
Old 06-25-2007 , 08:03   Re: Force Round End
Reply With Quote #7

verygood pluggin
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regalis
Veteran Member
Join Date: Jan 2007
Old 06-25-2007 , 09:39   Re: Force Round End
Reply With Quote #8

Nice Plugin Description!
Looks professional

Good work mate!

greetz regalis

PS: Thank you all for the positive feedback
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 06-27-2007 , 12:11   Re: Force Round End
Reply With Quote #9

I need this so much!!! Thank you!!
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 06-27-2007 , 13:11   Re: Force Round End
Reply With Quote #10

Hmm. does not work for me. It shows: 10 seconds left till round restart, but when the time runs out, the round timer counts the time all over again. No slaying. Can it be because of faketeambot plugin? But it does not slay anyone.
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