Ok i compiled the plugin, no errors!
I put it on my server, still no errors!
I went to revive one of my teammates and it doesn't work!
please help
Here is the code
Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <fun>
#define PLUGIN "Medic Mod"
#define VERSION "1.0"
#define AUTHOR "IcemanT16"
new death_spot[32][3];
new alive_spot[32][3];
new bool:healing[32];
public plugin_init() {
register_plugin("MedicMod", "1.0", "IcemanT16");
register_clcmd ("+heal","heal");
register_clcmd ("-heal","stop_heal");
register_event("DeathMsg", "event_deathmsg", "a");
register_logevent("roundstart", 2, "0=World triggered", "1=Round_Start");
/////////////////////////////////////////
new i;
for(i=0; i<32; i++)
{
death_spot[i][0]=0;
death_spot[i][1]=0;
death_spot[i][2]=0;
}
////////////////////////////////////////
}
public roundstart(){
new i;
for(i=0; i<32; i++)
{
death_spot[i][0]=0;
death_spot[i][1]=0;
death_spot[i][2]=0;
}
}
public event_deathmsg() {
new id = read_data(2);
get_user_origin(id, death_spot[id]);
}
public heal(id){
get_user_origin(id,alive_spot[id]);
new i;
for(i=0;i<32;i++)
if(death_spot[i][0]>alive_spot[id][0]-10&&death_spot[i][0]<alive_spot[id][0]+10
&&death_spot[i][1]>alive_spot[id][1]-10&&death_spot[i][1]<alive_spot[id][1]+10
&&death_spot[i][2]>alive_spot[id][2]-10&&death_spot[i][2]<alive_spot[id][2]+10
&&is_user_connected(i)&&!is_user_alive(i))
{
new temp_time = get_user_time(id);
do_freeze(id);
new check_time = -0;
while (temp_time + 5>get_user_time(id))
{
if(get_user_time(id)-temp_time!=check_time)
{
new tempnum;
tempnum = get_user_time(id)-temp_time;
set_hudmessage(255, 255, 255, -1.0, -1.0, 0, 6.0, 12.0);
show_hudmessage(id, "Reviving in %i seconds...",tempnum);
}
check_time = get_user_time(id)-temp_time;
}
do_thaw(id)
if(is_user_alive(id))// if the player is still alive
{
spawn (i);
set_user_origin(i,death_spot[i]);
set_user_health(i,5);
cs_set_user_deaths(i,cs_get_user_deaths(i)-1);
}
break;
}
for(i=0;i<32;i++)
if(death_spot[i][0]>alive_spot[id][0]-10&&death_spot[i][0]<alive_spot[id][0]+10
&&death_spot[i][1]>alive_spot[id][1]-10&&death_spot[i][1]<alive_spot[id][1]+10
&&death_spot[i][2]>alive_spot[id][2]-10&&death_spot[i][2]<alive_spot[id][2]+10
&&is_user_connected(i)&&is_user_alive(i)&&get_user_health(i)<100)
{
healing[id]=true;
new temp_time = get_user_time(id);
new check_time = -0;
while(healing[id]&&is_user_alive(id))
{
while (temp_time + 1>get_user_time(id))
{
if(get_user_time(id)-temp_time!=check_time)
{
set_hudmessage(255, 255, 255, -1.0, -1.0, 0, 6.0, 12.0)
show_hudmessage(id, "Healing...")
}
check_time = get_user_time(id)-temp_time;
}
if(get_user_health(i)<96&&is_user_alive(i))
set_user_health(i,get_user_health(i)+5);
else
{
if(get_user_health(i)>100)
set_user_health(i,100)
healing[id]=false;
}
}
}
}
public stop_heal(id)
{
healing[id]=false;
}
public do_freeze(id)
{
entity_get_vector(id,EV_VEC_origin,alive_spot[id]);
set_user_rendering(id,kRenderFxGlowShell,0,0,200,kRenderTransAlpha,125); //glow shell blue, transparent
}
public do_thaw(id)
{
set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255); //return normal rendering and alpha
}