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Artificial Bullet Spread(regarding velocity_by_aim)[SOLVED]


  
 
 
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stupok
Veteran Member
Join Date: Feb 2006
Old 06-22-2007 , 19:31   Re: Artificial Bullet Spread(regarding velocity_by_aim)
Reply With Quote #5

Couldn't he just use this?

(message_const.inc)
Code:
#define TE_MULTIGUNSHOT             126      // Much more compact shotgun message
// This message is used to make a client approximate a 'spray' of gunfire.
// Any weapon that fires more than one bullet per frame and fires in a bit of a spread is
// a good candidate for MULTIGUNSHOT use. (shotguns)
//
// NOTE: This effect makes the client do traces for each bullet, these client traces ignore
//		 entities that have studio models.Traces are 4096 long.
//
// write_byte(TE_MULTIGUNSHOT)
// write_coord(origin.x)
// write_coord(origin.y)
// write_coord(origin.z)
// write_coord(direction.x)
// write_coord(direction.y)
// write_coord(direction.z)
// write_coord(x noise * 100)
// write_coord(y noise * 100)
// write_byte(count)
// write_byte(bullethole decal texture index)
stupok is offline
 



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