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Artificial Bullet Spread(regarding velocity_by_aim)[SOLVED]


  
 
 
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_Master_
Senior Member
Join Date: Dec 2006
Old 06-22-2007 , 03:13   Re: Artificial Bullet Spread(regarding velocity_by_aim)
Reply With Quote #2

You shouldn't do that. Bullets aren't supposed to be "random". A bullet direction depends on player movement direction, type of material the player is on (ground, air, water, etc.), player's velocity and maybe some other things I can't remember right now.

Then again you could just add that random angles but it's a sloppy way of doing it. Realism would have nothig to do with it in this case.
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