pretty much self explanatory. i need to decompile an amxx file to be able to understand a certain sprite and its vaules in the game.
this is for esf (ecx RC2) and its a character plugin for it.
the character is goku and im trying to figure out how i need to set a sprite of lightning bolts (that appears during his ssj tranformation)effect outside of the character model.
basically we are creating the plugin with a creator and then compiling it into amxx.
i can post the codes i am using and maybe someone can help me that way.
for ( new Float:i=5.0; i<=5.0; i++ )
set_task( i, "fxLight", uniqueTaskID( Client,100 ), CORE, 1, "a",1 );
not sure what the numbers mean exactly but it tells the mod.fx to use the effects from the fxlight line in the mod.fx which is this
public fxLight( Core[] )
{
AddFx( Core[0], "fxWorldLight", 100, 100, 55, 10, 2.1, 0.2 );
AddFx( Core[0], "fxSpriteEntity", "sprites/lgtning.spr", 100, 200, 100.0, 20.0, 1.0, 0.1, 0.0, 10.0 );
return 1;
since im not sure what the values after the sprite mean, maybe someone can help me with that.
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