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TE_SPRITE - Killing/Updating position


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Sylwester
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Join Date: Oct 2006
Location: Poland
Old 06-15-2007 , 06:01   TE_SPRITE - Killing/Updating position
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TE_SPRITE plays 1 cycle and its too long for me. I want it to play only 1 frame for specified player. Is it possible to kill created sprite or update its position?
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Rolnaaba
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Old 06-15-2007 , 11:50   Re: TE_SPRITE - Killing/Updating position
Reply With Quote #2

make the sprite have only one frame O.o
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Sylwester
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Old 06-15-2007 , 20:08   Re: TE_SPRITE - Killing/Updating position
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I mean I want to create sprite in player PreThink, so it's position is always proper (it will move with player) and I don't want to see clones of the same sprite created in previous function calls.
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Rolnaaba
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Old 06-15-2007 , 21:33   Re: TE_SPRITE - Killing/Updating position
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look at gabenmod's rollthedice, it has the following death gaben, perhaps something there could help you.
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Sylwester
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Old 06-16-2007 , 02:55   Re: TE_SPRITE - Killing/Updating position
Reply With Quote #5

I checked it and didn't find anything that could give me any answer on my question. It's not using temp entity.
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Old 06-16-2007, 09:34
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