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WWA Kill Adv


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Plugin Info:     Modification:   ALL        Category:   Event Related        Approver:   Hawk552 (427)
Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 06-12-2007 , 09:07   WWA Kill Adv
Reply With Quote #1

WWA Kill Adv v1.1
Wall/Water/Air Kill Advanced
*Completely rewritten*

Author: Alka
Version: 1.1
  • Description:
-I saw an "Air Kill" plugin here but is not optimized and supported so "Water / Wall kill" by SAMURAI16.

-With this plugin all players will see a HUD message about a player death, if he was killed through wall or in air / water!
-Message with air / watter kill contain also distance between killer & victim.
-If killer weapon is a "grenade" the plugin is handled!
-Handy, with cvars for any type o message.
  • Cvars:
amx_showkillmsg (Default:1) - Plugin enable / disable.
amx_messagemode (Default:1) - Manage message mode, 1 - HUD, 2 - CHAT
amx_wallmsg (Default:1) - Toggle wall kill message show.
amx_watermsg (Default:1) - Toggle watter kill message show.
(Note:Victim must be in water to show message)
amx_airmsg (Default:1) - Toggle air kill message show.
Attached Files
File Type: sma Get Plugin or Get Source (wwa_kill_adv.sma - 2447 views - 4.2 KB)
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Last edited by Alka; 01-24-2008 at 14:31.
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hackziner
Senior Member
Join Date: Sep 2006
Location: France
Old 06-12-2007 , 09:10   Re: WWA Kill Adv
Reply With Quote #2

nice
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regalis
Veteran Member
Join Date: Jan 2007
Location: F*cking Germany
Old 06-12-2007 , 09:20   Re: WWA Kill Adv
Reply With Quote #3

GJ!
Useful plugin
I wonder with what i helped you..0o

Keep on the good work mate

greetz regalis
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halflife2
Junior Member
Join Date: May 2007
Old 06-12-2007 , 09:42   Re: WWA Kill Adv
Reply With Quote #4

please check the script man,it's uncompilable
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 06-12-2007 , 09:49   Re: WWA Kill Adv
Reply With Quote #5

Oh i forgot to tell...you need "[INC]Fakemeta Utilities" by VEN =>> http://forums.alliedmods.net/showthread.php?t=28284 ,compile the code on you'r local machine!

Thanks for feedback guys
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Last edited by Alka; 06-12-2007 at 09:53.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-12-2007 , 10:29   Re: WWA Kill Adv
Reply With Quote #6

@Alka :

It doesn't compile because you are using :

Code:
new bool:is_visible = fm_is_ent_visible(killer,victim,1)

instead of :

Code:
new bool:is_visible = fm_is_ent_visible(killer,victim)

Also, you should copy the "fm_is_ent_visible()" stock from fakemeta_util.inc and adding "include <xs>" in your plugin. Thus your plugin doesn't need this file to compile. ;)
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Last edited by Arkshine; 06-12-2007 at 10:31.
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Toster v2.1
Senior Member
Join Date: Oct 2006
Location: Latvia, Riga
Old 06-12-2007 , 11:19   Re: WWA Kill Adv
Reply With Quote #7

Just add the amxx...
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 06-12-2007 , 12:59   Re: WWA Kill Adv
Reply With Quote #8

@arkshine - No...not there is the problem! ,plugin works fine...just need "fakemeta_util.inc" ;),btw i added the .amxx .

1 - is to ignore monsters!

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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-12-2007 , 13:21   Re: WWA Kill Adv
Reply With Quote #9

Quote:
Welcome to the AMX Mod X 1.76-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

Error: Number of arguments does not match definition on line 82

1 Error.
Could not locate output file C:\Documents and Settings\Administrateur.F83DF07FEA0B434\Burea u\PLUGINS REVUS\wwa_kill_adv2.amx (compile failed).


And if I replace what i've said above : " new bool:is_visible = fm_is_ent_visible(killer,victim)"

Quote:
Welcome to the AMX Mod X 1.76-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

Header size: 564 bytes
Code size: 4124 bytes
Data size: 2340 bytes
Stack/heap size: 16384 bytes; estimated max. usage=525 cells (2100 bytes)
Total requirements: 23412 bytes
Done.
Code:
stock bool:fm_is_ent_visible(index, entity) { }
.

I don't know why you add "1", after "entity".

About fakemeta_util I think it's better to put in your plugin the stock function to avoid compilation problems. (considering that you're using one stock only)
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Last edited by Arkshine; 06-12-2007 at 13:28.
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 06-12-2007 , 13:46   Re: WWA Kill Adv
Reply With Quote #10

Oh...ok ok :/ ! I added the "fm_is_ent_visible()" in code and include <xs> .


Thanks
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