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Zombie ME 3.1 (Being updated)


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   Hawk552 (427)
purple nurple
Senior Member
Join Date: Jun 2007
Location: US Missouri
Old 06-09-2007 , 16:06   Zombie ME 3.1 (Being updated)
Reply With Quote #1

Zombie ME v.3.1 (Please update!)
Author: Purple nurple [This is my first plugin i hope u like it ]
Version: 3.1
Modules:
amxmodx
fun
cstrike
fakemeta

ENGINE REMOVED YEY


What does it do?
While you are in game and your the last person on your team and have $16000
or the z_cost cvar type /zombieme to turn into A ZOMBIE. Zombies go faster
have higher hp knife only higher armor and if they die the person that was a
zombie gets put back to normal. They now do more damage depending on cvar. This is not a zombie mod like zombie swarm or an infection mod its just a fun addon. kinda like /chickenme

Cvars:
z_speed (420 default) changes zombies speed.
z_cost (16000 default) changes zombies cost.
z_health (1300 default) changes zombies health.
z_armor (200 default) changes zombies armor.
z_gravity (0.5 default) 1.0 normal changes gravity.
z_glow (1 default) 1 on 0 off make zombies glow.
z_buyable (1 default) 1 on 0 off if people can buy it.
z_arena (0 default) 1 CT's are zombies 2 T's are zombies.
z_adminonly z_adminonly (0 default) 1 on 0 off if only admins can be zombies.
z_sounds (1 default) 1 on 0 off Zombie now make random sounds(sounds are from hl1)
z_damage (20 default) How much damage zombies do + normal damage


Whats new?:

-z_sounds for random zombie idle sounds
-z_damage zombies do more damage
-Added knife sounds for zombie too
-Added zombie Death sound
-Fixed Glowing no more fat shell
-Zombie Nightvision
-------------3.1------------
-added server cvar to make it easer to find server with this plugin
-removed nightvision message i was using for testing.
-fix red screen not going away after you died

Servers that are using this mod:
Click here for a list of servers (After update)

Zombies have:
Sweet knife model.
New pain sounds.
New player model.
If cvar is set will go red on t and blue on ct.


Tested on:
cz (works but u must have cstrike module)
cs (works)

Commands:
say zombieme or /zombieme
team_say zombieme or /zombieme
say zombiehelp [for zombiehelp]
amx_zombiehelp [for help]
amx_zombie (Player name,CT,T,@ALL) requires ADMIN_KICK

Known Bugs:
some error logs should be fixed in next version.
*messes up chicken mod model
*Knife damage not working correctly
Please post if you find any.

To do:
Infection
For all of you that keep asking for infection it will be done! Just not sure how yet...
Should i make it turn the player into a zombie and move them to there team? or keep them on that team and turn them into a zombie not sure. POST IDEAS!!!
Post ideas!
Limits
I'll add this when i get infection.
*z_team (1 ct only, 2 t only, 3 everyone)
*z_zombie_limit (how many times can a person be a zombie?)
*z_messages (Should we show a message when someone turns into a zombie?)
*z_bomb (1 can use bomb 0 can't)
*z_weapons (1 can use any gun 0 can't) //This would be scary to see a zombie with a gun!

Addons
*eat a dead player and get x amount of hp.
*health regeneration

Pictures:
click pictures to make bigger.
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Credits :
[UC]-pyah [For helping me test this and get screen shots.]
amx_super [For amx_zombie command]
Zombie claws [Insane] Jester Created them credit goes to him you thieves!

zombieme.amxx goes in "amxmodx/plugins/"
add line "zombieme.amxx" to plugins.ini

I will update when I get the time to finish the updates
Attached Files
File Type: zip Zombieme.zip (437.0 KB, 36412 views)
File Type: sma Get Plugin or Get Source (zombieme.sma - 38864 views - 23.2 KB)

Last edited by purple nurple; 09-28-2009 at 17:41.
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mogel
Senior Member
Join Date: Jan 2007
Old 06-10-2007 , 16:19   Re: ZombieME v1.0
Reply With Quote #2

Hi,

interesting work .. but some hint's

Code:
public event_ResetHUD(id) { // you need to delay it
    set_task(0.3, "check_zombie", id)
}
please use the events "New Round" or "Round Start" -> http://forums.alliedmods.net/showthread.php?t=42159

Code:
public RemovePickedWeapon(id) {
    if(!is_user_alive(id) || !is_user_connected(id)) 
        return PLUGIN_CONTINUE
    
    if(zombie[id])
    {
        strip_user_weapons(id)
        give_item(id,"weapon_knife")
        set_user_maxspeed(id, get_pcvar_float(z_speed))
        set_vision(id)
    }
    
    return PLUGIN_HANDLED
}
to block weapon-pickup u can use following code ... less cpu
Code:
public plugin_init() {
    register_touch("weaponbox", "player", "PlayerPickup")
}
public PlayerPickup(entity, id) {
    if (zombie[id]) return PLUGIN_HANDLED
    return PLUGIN_CONTINUE;
}
who has created this claw-model?

hand, mogel
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purple nurple
Senior Member
Join Date: Jun 2007
Location: US Missouri
Old 06-10-2007 , 17:58   Re: ZombieME v1.0
Reply With Quote #3

ok thanks il try it!
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purple nurple
Senior Member
Join Date: Jun 2007
Location: US Missouri
Old 06-10-2007 , 18:01   Re: ZombieME v1.0
Reply With Quote #4

wait do i still need to strip there guns?
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purple nurple
Senior Member
Join Date: Jun 2007
Location: US Missouri
Old 06-10-2007 , 18:18   Re: ZombieME v1.0
Reply With Quote #5

ok! Thanks i got it to work and added some of that stuff from the thread u gave me il put it as an update when i get zombie arena added ;)
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soccdoodcss
Veteran Member
Join Date: Nov 2006
Location: Wisconsin
Old 06-12-2007 , 12:35   Re: ZombieME v1.2
Reply With Quote #6

Lol, this looks pretty sweet. And for your first one, definitely looks nice. Going to check it out soon.

The reason the print chat is a bug might be because you only send it to yourself. Notice the "id" in client print.
PHP Code:
new name[32]
            
get_user_name(idname31)
            
client_print(id,print_chat,"[ZOMBIE] AHHH %s IS A ZOMBIE OMG!!",name
Try changing it to...
PHP Code:
new name[32]
            
get_user_name(idname31)
            
client_print(0,print_chat,"[ZOMBIE] AHHH %s IS A ZOMBIE OMG!!",name
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Last edited by soccdoodcss; 06-12-2007 at 12:48.
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Da_sk8rboy
Veteran Member
Join Date: Jul 2006
Old 06-12-2007 , 20:57   Re: ZombieME v1.2
Reply With Quote #7

I thought your not suppose to submit a plugin that uses engine and fakemeta?
Or is it its just not recommended?

Quote:
Originally Posted by GHW_Chronic
no use of both engine and fakemeta modules. (preferably fakemeta only)
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Last edited by Da_sk8rboy; 06-12-2007 at 21:00.
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 06-12-2007 , 21:37   Re: ZombieME v1.2
Reply With Quote #8

Quote:
Originally Posted by Da_sk8rboy View Post
I thought your not suppose to submit a plugin that uses engine and fakemeta?
Or is it its just not recommended?
There is a reason why that is crossed out

Quote:
Originally Posted by Bail
I think people should be able to use both Engine and Fakemeta if they want to.
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purple nurple
Senior Member
Join Date: Jun 2007
Location: US Missouri
Old 06-12-2007 , 22:05   Re: ZombieME v1.2
Reply With Quote #9

so i can use it?
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purple nurple
Senior Member
Join Date: Jun 2007
Location: US Missouri
Old 06-12-2007 , 22:10   Re: ZombieME v1.2
Reply With Quote #10

Okay I changed id to 0 i didnt see that no wonder it only came up once when the round started stupid me! xD
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