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block Ct/T win


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flyeni6
Senior Member
Join Date: Jun 2006
Location: CAli
Old 06-08-2007 , 22:37   block Ct/T win
Reply With Quote #1

how do i block A Ct or T win.

in other words how do i stop all the events from happening like the win sound and the e.g "Counter-Terrorist Win", and round restart?
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flyeni6
Senior Member
Join Date: Jun 2006
Location: CAli
Old 06-09-2007 , 16:06   Re: block Ct/T win
Reply With Quote #2

so this is not possible?
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regalis
Veteran Member
Join Date: Jan 2007
Location: F*cking Germany
Old 06-09-2007 , 16:16   Re: block Ct/T win
Reply With Quote #3

remove all objectives...
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flyeni6
Senior Member
Join Date: Jun 2006
Location: CAli
Old 06-09-2007 , 17:00   Re: block Ct/T win
Reply With Quote #4

thx for replying

but how do i remove the "Terrorist Win" msg and stop the new round
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[X]-RayCat
Senior Member
Join Date: Sep 2006
Old 06-09-2007 , 17:09   Re: block Ct/T win
Reply With Quote #5

regalis is right. If maps dont have bomb entity or rescue zone round wont end. But still round will end if ct/t team dies.
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Rolnaaba
Veteran Member
Join Date: May 2006
Old 06-09-2007 , 17:32   Re: block Ct/T win
Reply With Quote #6

I need help with this too, but I want the bomb to be able to explode and after explosion, make the CTs win...
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[X]-RayCat
Senior Member
Join Date: Sep 2006
Old 06-09-2007 , 17:48   Re: block Ct/T win
Reply With Quote #7

Quote:
Originally Posted by Rolnaaba View Post
I need help with this too, but I want the bomb to be able to explode and after explosion, make the CTs win...
You want to plus score to cts too? If so its not possible i think. But you could try just replacing the print to Counter-terrorist win or make your own scoreboard with hud and block the normal.
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flyeni6
Senior Member
Join Date: Jun 2006
Location: CAli
Old 06-09-2007 , 19:21   Re: block Ct/T win
Reply With Quote #8

Quote:
Originally Posted by [X]-RayCat View Post
regalis is right. If maps dont have bomb entity or rescue zone round wont end. But still round will end if ct/t team dies.
yea. and im making a juggernaut plugin.

The jugg gets moved to the T side
and the rest of the people are on the CT.

so when the jugg dies, the "Counter-Terrorists Win" msg displays and a new round begins.

im trying to stop that. how?
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[X]-RayCat
Senior Member
Join Date: Sep 2006
Old 06-09-2007 , 19:51   Re: block Ct/T win
Reply With Quote #9

Quote:
Originally Posted by flyeni6 View Post
yea. and im making a juggernaut plugin.

The jugg gets moved to the T side
and the rest of the people are on the CT.

so when the jugg dies, the "Counter-Terrorists Win" msg displays and a new round begins.

im trying to stop that. how?
I dont know if you can or how to remove. Try to make other print to it with center_print.
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regalis
Veteran Member
Join Date: Jan 2007
Location: F*cking Germany
Old 06-09-2007 , 20:05   Re: block Ct/T win
Reply With Quote #10

Spawn a fake client on T team...so the round won't start because the CT win...


Code:
#define BOT_NAME "w00t regalis"

//global Variables
new bot_id
new bot_userid
new origo[3] = {0, 0, 0}

public mi_bot_connect()
{
    if (!bot_id)
    {
        bot_id = engfunc(EngFunc_CreateFakeClient, BOT_NAME)
        new ptr[128]
        dllfunc(DLLFunc_ClientConnect, bot_id, BOT_NAME, "127.0.0.1", ptr)
        dllfunc(DLLFunc_ClientPutInServer, bot_id)
        cs_set_user_team(bot_id, CS_TEAM_CT, CS_CT_URBAN)
        dllfunc(DLLFunc_Spawn, bot_id)
        set_pev(bot_id, pev_effects, (pev(bot_id, pev_effects) | 128))
        set_pev(bot_id, pev_solid, 0)
        bot_userid = get_user_userid(bot_id)
        set_user_origin(bot_id, origo)
    }
    return PLUGIN_CONTINUE
}

public mi_bot_disconnect()
{
    if (bot_id)
    {
        bot_id = 0
        server_cmd("kick #%d", bot_userid)
    }
    return PLUGIN_CONTINUE
}
greetz regalis
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