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playback_event usage


  
 
 
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hlstriker
Green Gaben
Join Date: Mar 2006
Location: OH-IO!
Old 06-08-2007 , 20:16   playback_event usage
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I'm assuming the function 'playback_event' will let you recreate an event. If this is the case, how do I find the events that it can recreate. Are these just the same events that I see when logging messages with Damaged Souls message logger? If they are the same things, is there a way I can get a full list of the events?

Also, there is 'pfn_playbackevent' which I'm assuming will capture when an event is played. Is this correct? I feel stupid asking this, but what does 'pfn' mean?

If someone knows how can you also give me examples of using both of these functions please?
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