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Detecting origin of an i_t_g


  
 
 
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hlstriker
Green Gaben
Join Date: Mar 2006
Location: OH-IO!
Old 06-02-2007 , 16:08   Detecting origin of an i_t_g
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I am having some problems with i_t_g entities. I'm trying to detect when a player is in distance to the entity, but it doesn't work like other entities.

I also scanned to find the i_t_g entity manually, but I found out all the i_t_g entities origins are 0,0,0.

Is there any way at all to detect where these entities are at, or if a player is near one?
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