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Player Out Of Range


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Jenger
Junior Member
Join Date: May 2007
Old 05-31-2007 , 20:06   Player Out Of Range
Reply With Quote #1

I edited the original topic, because I fixed the first, but here's the current problem.

In this code:

#include <amxmodx>
#include <amxmisc>
#include <fun>

public SyphonHealth(Victim)
{
new Attacker = get_user_attacker(Victim);
new Health = get_user_health(Attacker);
new Damage = read_data(2);
if (Attacker) {
set_user_health(Attacker, (Health+Damage));
set_hudmessage(200, 0, 0, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, 7);
show_hudmessage(Attacker,"%i+ (%i)", Damage, Health+Damage);
}
return PLUGIN_CONTINUE;
}

public plugin_init() {
register_plugin("Syphon Health", "1.0", "Jengerer");
register_event("Damage", "SyphonHealth", "b", "2!0", "4!0", "2!1");
return PLUGIN_CONTINUE;
}


When I run the map, if I kill someone with a grenade, the plugin crashes.

Last edited by Jenger; 05-31-2007 at 21:56.
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regalis
Veteran Member
Join Date: Jan 2007
Location: F*cking Germany
Old 05-31-2007 , 22:32   Re: Player Out Of Range
Reply With Quote #2

Why don't you use [C O D E]-tags to format your code?
Its pain in the eyes to read that..0o

and i think you should keep an eye on this
Code:
    register_event("Damage", "SyphonHealth", "b", "2!0", "4!0", "2!1");
Why 4!0 ?
Why two times parameter 2?


Quote:
1: Damage Save (armor), 2: Damage Take (health), 3: Damage Type, 4: X, 5: Y, 6: Z
greetz regalis
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Sylwester
Veteran Member
Join Date: Oct 2006
Location: Poland
Old 06-01-2007 , 08:18   Re: Player Out Of Range
Reply With Quote #3

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>

new g_max_players

public plugin_init() {
    
register_plugin("Syphon Health""1.0""Jengerer")
    
register_event("Damage""SyphonHealth""b""2!0")
    
g_max_players get_maxplayers()
}

public 
SyphonHealth(Victim) {
    if( 
Victim || Victim g_max_players)  //check if Victim is a valid player id
        
return PLUGIN_CONTINUE

    
new Attacker get_user_attacker(Victim)
    if( 
Attacker || Attacker g_max_players//check if Attacker is a valid player id
        
return PLUGIN_CONTINUE

    
new Health get_user_health(Attacker)
    new 
Damage read_data(2)

    if (
Attacker) {
        
set_user_health(Attacker, (Health+Damage));
        
set_hudmessage(20000, -1.00.5520.14.00.020.027);
        
show_hudmessage(Attacker,"%i+ (%i)"DamageHealth+Damage);
    }
    return 
PLUGIN_CONTINUE

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