Quote:
Originally Posted by v3x
Here's a way to get the grenade origin and the owner:
Code:
if(!contain(sound, "grenade_hit"))
|
the grenade_hit (1|2|3) sounds are emitted when a grenade(flashbang, smokenade) hits the ground..so wouldn't it be better to check if the sound contain hegrenade-1 or hegrenad-2 ?
btw.: !contain <-- is this a typo!?
looks strange..0o
__________________