So you prettymuch have to make your own, and if so, does that one work just like radiusdamage? It looks nice.
I tested that function, and it worked SORT-OF.
I have an explosion that goes off at the center of a player that gets shot. With radius damage the person that got shot and anyone near that person got hurt or died. The person that got shot prettymuch always died unless they had the health powerup. Now, almost every time they blow up, they person blowing up either doesnt get hurt at all, or barely gets hurt, but anyone near him get hurt really bad or die...