#define FLAG_A (1<<0)#define FLAG_B (1<<1)#define FLAG_B (1<<2) stock get_player_flags(id, flags) return (g_user_flags[id] & flags) stock set_player_flags(id, flags) return g_user_flags[id] |= flags // addset_player_flags(id, FLAG_A) // removeset_player_flags(id, ~FLAG_B) // checkif(!get_player_flags(id, FLAG_C)) return