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Spawning NPC Ents


  
 
 
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awpticaL
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Join Date: Jul 2004
Location: EAST US
Old 05-14-2007 , 18:35   Re: Spawning NPC Ents
Reply With Quote #5

Quote:
Originally Posted by pRED* | NZ View Post
I havn't bothered checking your ent creation code but the most obvious problem is that fakenpc1 is never called.

The plugin_init function is run automatically when the plugin is loaded.

Remove id from fakenpc1 becuase it isn't called for a particular player.

Make it "public fakenpc1() {..."

Then in plugin_init add the line "fakenpc1()" and see if it works..
I thought that was the problem, it's basically a line of code that is never executed. I tried looking to execute it a few seconds after map load, but couldn't figure it out. Now that I finally got some sleep I'll have another go at it



Alright, I managed to get it to spawn and work. Now I'm having a problem when I try to do multiple NPC's...


Code:
public plugin_init() {     register_plugin(PLUGIN, VERSION, AUTHOR)     new Float:maxs[3] = {16.0, 16.0, 36.0}     new Float:mins[3] = {-16.0, -16.0, -32.0}     new Float:Vec[3] = {-2376.0, 1219.0, -411.0}         new ent = create_entity("ts_model")     entity_set_string(ent, EV_SZ_classname, "fakenpc")     entity_set_model(ent, "models/mecklenburg/chef.mdl")     entity_set_origin(ent, Vec)     entity_set_size(ent,mins,maxs)     entity_set_int(ent,EV_INT_solid, 2)     entity_set_float(ent,EV_FL_animtime,2.0)     entity_set_float(ent,EV_FL_framerate,1.0)     entity_set_int(ent,EV_INT_sequence,1);     entity_set_byte(ent,EV_BYTE_controller1,125);     entity_set_byte(ent,EV_BYTE_controller2,125);     entity_set_byte(ent,EV_BYTE_controller3,125);     entity_set_byte(ent,EV_BYTE_controller4,125);         new ent1 = create_entity("ts_model")     entity_set_string(ent1, EV_SZ_classname, "fakenpc1")     entity_set_model(ent1, "models/mecklenburg/chef.mdl")     Vec[3] = {-70.0, -448.0, -379.0}     entity_set_origin(ent1, Vec)     entity_set_size(ent1,mins,maxs)     entity_set_int(ent1,EV_INT_solid, 2)     entity_set_float(ent, EV_FL_animtime,2.0)     entity_set_float(ent,EV_FL_framerate,1.0)     entity_set_int(ent1,EV_INT_sequence,1)     entity_set_byte(ent,EV_BYTE_controller1,125);     entity_set_byte(ent,EV_BYTE_controller2,125);     entity_set_byte(ent,EV_BYTE_controller3,125);     entity_set_byte(ent,EV_BYTE_controller4,125);

The part that is screwing up is the
Code:
new Float:Vec[3] = {-2376.0, 1219.0, -411.0}

I defined and used it in the first one, but when it comes to the second one, I don't know how to "re-use" Vec and reset it's coordinates.

I don't think I need 500 new Float:Vec's for all my NPC's.. There has to be another way.


I'm trying to catch my mistakes early, so if anyone can help me, it'd be great.

Error:
Code:
Error: Array index out of bounds (variable "Vec") on line 36
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Last edited by awpticaL; 05-14-2007 at 20:29.
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