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Originally Posted by pRED* | NZ
Not entirely sure if this is possible..
In Dm mods like csdm or gg this isn't necessary because there will almost always be spawn points free.
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Wrong. If the map doesn't have enough spawn points, it won't allow more than X players on a team. X depends on the number of spawns the map has for the team.
Quote:
Originally Posted by pRED* | NZ
Is there a way to let people join a team even though they are full, and have some delayed spawning code on new round to prevent problems.
Eg if the team has more people than spawn points, delay the extra peoples spawn by 5 seconds... (or have a loop that searches for a free spawn using trace_hull or similar)
I'm quite happy to write the plugin just need a point in the right direction
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No because it will still say that the teams is full because of the reason above.
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Originally Posted by pRED* | NZ
I'm interested in designing a way to make do with the current number of spawns but use them more efficiently to handle a larger number of players.
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My reason above.
Quote:
Originally Posted by pRED* | NZ
I will have a go with message logging to see if I can find out if the "both teams are full" message and not letting you join a team is server or client side.
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Its most likely server sided.
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