Check this out...maybe it works:
Code:
emit_sound(PlayerID, CHAN_WEAPON, "weapons/grenade_hit3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
I use this to emit the sound when a nade bounces of the ground...maybe it is possible to let a player emit a sound...
Or maybe create an invisible entity at the position of the dead player. And let this emit the sound!?
only my 2 cent ;)
greetz regalis
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