Can someone let me know when they've successfully implemented this? This looks really neat as in a few of my plugins I hook a function for all clients and this would make it a lot easier than hooking and unhooking each client as they connect.
I have one question though, if my understanding is correct, if i hook a CBE function it will be hooked on all clients that connect without any interaction from me after the initial hook? Secondly, as Duke asked about hooking each weapon separately, if I hook one instance of CBaseCombatKnife (not sure that's correct but u know what I'm talking about), will it hook all instances of the knife that will be created during the game without further interaction?