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Planned SourceHook changes


  
 
 
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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 05-13-2007 , 10:17   Re: Planned SourceHook changes
Reply With Quote #5

Can someone let me know when they've successfully implemented this? This looks really neat as in a few of my plugins I hook a function for all clients and this would make it a lot easier than hooking and unhooking each client as they connect.

I have one question though, if my understanding is correct, if i hook a CBE function it will be hooked on all clients that connect without any interaction from me after the initial hook? Secondly, as Duke asked about hooking each weapon separately, if I hook one instance of CBaseCombatKnife (not sure that's correct but u know what I'm talking about), will it hook all instances of the knife that will be created during the game without further interaction?

Thanks!
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