This is my code
PHP Code:
set_pev( ent, pev_classname, "boul_ent" )
set_pev( ent, pev_solid,0)
engfunc( EngFunc_SetModel, ent, g_tSprite[random_num(0,1)] )
engfunc( EngFunc_SetOrigin, ent, fOrigin )
set_pev( ent, pev_sequence,0)
if( equali( playert , "Axis" ) )
{
//set_rendering(ent, kRenderFxNoDissipation, 255, 0, 0, kRenderGlow, 255)
set_pev(ent, pev_rendercolor, {255.0, 0.0, 0.0})
}
else
{
//set_rendering(ent, kRenderFxNoDissipation, 0, 255, 0, kRenderGlow, 255)
set_pev(ent, pev_rendercolor, {0.0, 255.0, 0.0})
}
set_pev( ent, pev_renderfx, kRenderTransColor)
set_pev( ent, pev_rendermode, kRenderTransAlpha)
set_pev( ent, pev_flags, FL_ALWAYSTHINK )
set_pev( ent, pev_dmgtime, get_gametime() + 20 )
That doesn't work.
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