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set_rendering to FakeMeta


  
 
 
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raphxyz
Member
Join Date: Oct 2005
Old 05-12-2007 , 10:30   Re: set_rendering to FakeMeta
Reply With Quote #3

This is my code
PHP Code:
set_peventpev_classname"boul_ent" )
    
set_peventpev_solid,0)
    
engfuncEngFunc_SetModelentg_tSprite[random_num(0,1)] )
    
engfuncEngFunc_SetOriginentfOrigin )
    
set_peventpev_sequence,0)
 
    if( 
equaliplayert "Axis" ) )
    {
     
//set_rendering(ent, kRenderFxNoDissipation, 255, 0, 0, kRenderGlow, 255)
     
set_pev(entpev_rendercolor, {255.00.00.0})
    }
    else 
    {
     
//set_rendering(ent, kRenderFxNoDissipation, 0, 255, 0, kRenderGlow, 255)
     
set_pev(entpev_rendercolor, {0.0255.00.0})
    }
    
set_peventpev_renderfxkRenderTransColor)
    
set_peventpev_rendermodekRenderTransAlpha)
 
    
set_peventpev_flagsFL_ALWAYSTHINK )
    
set_peventpev_dmgtimeget_gametime() + 20 
That doesn't work.
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Last edited by raphxyz; 05-12-2007 at 10:33.
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