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Help fix fakemeta plugin?


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kmal2t
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Old 05-01-2007 , 02:17   Help fix fakemeta plugin?
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brawrr

Last edited by kmal2t; 05-21-2007 at 04:19.
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Rolnaaba
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Old 05-01-2007 , 09:45   Re: Help fix fakemeta plugin?
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(pev(id, pev_oldbuttons) & IN_ATTACK)
&& !(pev(id, pev_button) & IN_ATTACK))

I prolly wrong but I think this says their oldbutton was attack and nnow they have released attack button meaning the throw was already executed, you need to make the move just before throw. I think, but I dont know lol
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Zenith77
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Old 05-01-2007 , 11:55   Re: Help fix fakemeta plugin?
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Quote:
Originally Posted by Rolnaaba View Post
(pev(id, pev_oldbuttons) & IN_ATTACK)
&& !(pev(id, pev_button) & IN_ATTACK))

I prolly wrong but I think this says their oldbutton was attack and nnow they have released attack button meaning the throw was already executed, you need to make the move just before throw. I think, but I dont know lol
This would be correct. Switch the two around to get your result ^^.
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kmal2t
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Old 05-01-2007 , 18:13   Re: Help fix fakemeta plugin?
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brawrr

Last edited by kmal2t; 05-21-2007 at 04:19.
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kmal2t
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Old 05-04-2007 , 15:48   Re: Help fix fakemeta plugin?
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/See last post
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Zenith77
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Old 05-04-2007 , 23:15   Re: Help fix fakemeta plugin?
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Code:
    && !(pev(id, pev_flags) & FL_ONGROUND)     && (pev(id, pev_button) & IN_JUMP)

Lucky you I found this little predicament in a plugin I am coding. They are actually on the ground while the first time they press jump (causing them to jump) so:

Code:
   // They must be on the ground to jump...     && (pev(id, pev_flags) & FL_ONGROUND)     && (pev(id, pev_button) & IN_JUMP)
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