I would assume you're saying that if I send my own trail message on the first think, it will override the original?
Code:
public EntityThink(ent)
{
new classname[64]
pev(ent,pev_classname,classname,63)
if(equali(classname,"rpg_rocket")) {
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BEAMFOLLOW)
write_short(ent)
write_short(m_iTrail)
write_byte(40)
write_byte(10)
write_byte(random_num(50,255))
write_byte(random_num(50,255))
write_byte(random_num(50,255))
write_byte(255)
message_end()
}
}
I'm hooking it threw it's think, obviously. But how can I catch when it's "first think" is called?
(So I can completely hide the original trail, because mine just combines with it and makes it look all werid)
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