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[SOLVED] Setting weapon ammo...


  
 
 
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bwgrubbs1
Senior Member
Join Date: Sep 2006
Old 04-26-2007 , 15:25   Re: Setting weapon ammo...
Reply With Quote #9

OK i changed it to this...and it wont change the bullets...still gives 10

Code:
    new players[32], num         new i         get_players(players, num)           new rnd     rnd = random_num(0,100)         if( rnd <= 100)         {             give_item(id, "weapon_awp")         new WeapEntIndex = find_ent_by_owner(-1, "weapon_awp", players[i], 0);                     if(is_valid_ent(WeapEntIndex))             {             cs_set_weapon_ammo(WeapEntIndex, 3);                 client_print(players[i], print_chat, "You got an awp with 3 bullets! (1/20 Chance)")             i++             }     }     else if(rnd > 5 && rnd <= 15)     {             give_item(id, "weapon_p228")         new WeapEntIndex = find_ent_by_owner(-1, "weapon_p228", players[i], 0);                 if(is_valid_ent(WeapEntIndex))             {             cs_set_weapon_ammo(WeapEntIndex, 2);             client_print(id, print_chat, "You got a P228 with 2 bullets! (1/10 Chance)")             i++             }     }     else if(rnd > 15 && rnd <= 30)     {         give_item(id, "item_shield")         client_print(id, print_chat, "You got a Shield! (1/6 Chance)")     }     else if(rnd >30 && rnd <= 60)     {             give_item(id, "weapon_hegrenade")         client_print(id, print_chat, "You got a HE Grenade! (1/3 Chance)")     }     else if(rnd > 60 && rnd <= 100)     {         give_item(id, "weapon_p228")         client_print(id, print_chat, "...")     }
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