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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 06-13-2007 , 18:50   Re: Suggestions / Requests
Reply With Quote #1

Also, just to let people know, I took down Upcomming release notes, cause after 3.5 unles something crazy has come out, im going to leave it as it. But upcomming release notes for 3.5 are:
Code:
-Added Stats Marquee
-Added C4 Timer 
-Added Spawn Protection (Rewrote some of it on the last page or so)
-Added Admin Listen
-Added Vocom Admin
-Added respawn to transfer/swapteam
-Added command: amx_team, for transfer 
-Added Admin Shake by X-olent --Shakes a clients screen
-Added Admin Speed by X-olent --Turbo
-Added Admin Drug by X-olent --Drugs a client
-Added amx_clear with a redirect option /  a single option menu for redirection
-Added Enter/Leave HUD Messages with rank
-Added an easy /spec command for joining spectator with no death count
-Added those to the .txt file
-Fix -When gagged you can disconnect and join and be not gagged, not anymore.
-Fixed Glow Problem
-Took off Immunity for transfer
-Teamlocker Issue? Not sure
Now testing..
I think thats it
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Last edited by bmann_420; 06-28-2007 at 19:25.
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 06-14-2007 , 01:32   Re: Suggestions / Requests
Reply With Quote #2

Alright well the reason I asked, is cause im not sure exactly what it is your lookin for. I get the weapons thing (know nothing of that lol) but the first one i dont get as much, the endround command
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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 06-14-2007 , 02:10   Re: Suggestions / Requests
Reply With Quote #3

Let's say the round time limit is 5 minutes. After about 1 minute everyone except two people have died and they don't seem to ever run into each other. Another 2 minutes pass and everyone's getting impatient. That's when an admin could use amx_endround and basically makes it a draw.

Not sure if I explained it well... >_<
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 06-14-2007 , 02:41   Re: Suggestions / Requests
Reply With Quote #4

Yea you did

But that seems to be more of a personal plugin Im not sure if it could be as general as the rest.
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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 06-14-2007 , 07:58   Re: Suggestions / Requests
Reply With Quote #5

Fair enough.
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 06-14-2007 , 10:30   Re: Suggestions / Requests
Reply With Quote #6

hey vv.. i remember browsing through approved plugins and i saw a plugin that sort of fits your needs
it would end the round (force CT/T win) once the timer hit 0 if the round didnt end automatically
it for maps such as fun ones instead of reg ones.

ill post the plugin later,
and newbie, ill check out how he did that plugin to merge it with fire to see if im the problem

----
EDIT: ok so he didnt detect the round timer hit 0
i looked at the coding and its an admin command that u use to force round end
if you want it check it out here:
http://forums.alliedmods.net/showthr...ighlight=force

----
EDIT 2: LOL wow i overlook SOOOO manythings
in the plugin, the task wasnt set to the correct function, so yes, it wouldnt do anything XD
ok if this one doesnt work, then im reading it word for word

----
EDIT 3: okay, so im still editing it for round end so it will still work if you turn it on halfway during the round

----
EDIT 4: there you go
Attached Files
File Type: sma Get Plugin or Get Source (fire.sma - 478 views - 4.6 KB)
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No private work or selling mods.
Quote:
Originally Posted by xPaw View Post
I love you exolent!

Last edited by Exolent[jNr]; 06-14-2007 at 11:11.
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Newbie_Tinkz
Member
Join Date: Dec 2006
Location: Singapore
Old 06-14-2007 , 22:18   Re: Suggestions / Requests
Reply With Quote #7

Your halfway there, the plugin works but not the way when round end then the fire will auto start . Even after the next round, the starting part, it automatically still set alive players on fire IF I set amx_fireon 1, it keeps on burning after round and round lolx. So the problem now lies is that it will auto set on fire upon round start instead of timer hitting 0 >.<
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 06-14-2007 , 22:22   Re: Suggestions / Requests
Reply With Quote #8

so does it work at 0 or no?
and if it does, then ur saying it wont stop?
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No private work or selling mods.
Quote:
Originally Posted by xPaw View Post
I love you exolent!
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 06-15-2007 , 00:23   Re: Suggestions / Requests
Reply With Quote #9

Their is an edit button you know
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Newbie_Tinkz
Member
Join Date: Dec 2006
Location: Singapore
Old 06-15-2007 , 00:34   Re: Suggestions / Requests
Reply With Quote #10

Lol I'm not sure why I press the edit button, the page wouldn't load so I just post reply
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