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Zoom Info [distance, factor, angle]


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VEN
Veteran Member
Join Date: Jan 2005
Old 04-23-2007 , 02:17   Re: Zoom Info [distance, factor, angle]
Reply With Quote #1

Quote:
what _: means?
So called default tag, i.e. "no tag". I'm using _:units as dummy to not create additional variable for that.
As for your second question - probably you just didn't noticed the comment in the source code.

Last edited by VEN; 04-24-2007 at 06:25.
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9evill
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 04-23-2007 , 09:13   Re: Zoom Info [distance, factor, angle]
Reply With Quote #2

any screenshoot?
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stupok
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Join Date: Feb 2006
Old 04-24-2007 , 21:42   Re: Zoom Info [distance, factor, angle]
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Quote:
Originally Posted by VEN View Post
As for your second question - probably you just didn't noticed the comment in the source code.
I know it's taken from statsx, but I don't understand how someone can make the judgment that 1 meter = 39.37 game units.
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SweatyBanana
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Join Date: Sep 2005
Location: LOL
Old 04-24-2007 , 22:38   Re: Zoom Info [distance, factor, angle]
Reply With Quote #4

depending on how many game units a player is tall, which is 72 tall by 32 wide, you could determine, based off of a height model, how tall the player is and how long an actual meter would be in the game.
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Vet
Veteran Member
Join Date: Jul 2006
Location: I|O wa
Old 12-24-2007 , 00:24   Re: Zoom Info [distance, factor, angle]
Reply With Quote #5

How would I send a FOV value to this plugin? I've tried setting the pev_fov in my plugin, but when this plugin gets it, it sees a 0.

Code:
 
public set_Fov(id, amt) {
    message_begin(MSG_ONE, gmsgSetFov, {0,0,0}, id)
    write_byte(amt)
    message_end()
    set_pev(id, pev_fov, amt)
}
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Last edited by Vet; 12-24-2007 at 00:28.
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