thx! im trying it!
edit:
doesnt work:
Code:
public moving(id, mode)
{
new Float:angles[3]
entity_get_vector(id,EV_VEC_v_angle,angles)
if(mode == 1)
{
angles[0] += random_float(-20.5,20.5)
angles[1] += random_float(-21.0,21.0)
angles[2] += random_float(-20.5,20.5)
entity_set_vector ( id, EV_VEC_v_angle, angles)
}
if(mode == 2)
{
angles[0] += random_float(-20.5,20.5)
angles[1] += random_float(-21.0,21.0)
angles[2] += random_float(-20.5,20.5)
entity_set_vector ( id, EV_VEC_v_angle, angles)
}
}
but i have read somewhere that if i want to change aim vector i must set pev_fixaim 1 or something
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