Got it, I think. I've always used the fm_set_kvd / fm_DispatchSpawn pair to create my entities. But then noticed that many others used set_pev to do it. So I thought maybe I was missing something.
The one part that threw me was the 'firing' of the kvd. But now that I look at the include, I've always used 'fm_set_kvd' which does the 'firing' for me.
Thanx !
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