Also, as I read here, I'm not exactly how Avalanche described us using register_message to find the message id of name sending through the hud, so I was wondering if anyone could perhaps explain how that even works, because I tried putting something together for testing phases, and wound up getting "Invalid parameter 28" or something like that.
http://forums.alliedmods.net/showthread.php?t=46431
Capturing temp entities with registering a message? :S. I'm baffled heh.
Thanks in advance

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Update:
Code:
plugin plugin_init()
{
register_message(SVC_TEMPENTITY,"test_mess")
}
#define TE_TEXTMESSAGE 29
public test_mess(msg_id, msg_dest, msg_entity)
{
server_print("MSG ID: %i",msg_id)
server_print("MSG DEST: %i",msg_dest)
server_print("MSG ENT: %i",msg_entity)
}
.....Returns
MSG ID: 23
MSG DEST: 5
MSG ENT: 0
ONLY one time when the player joins the server. Doesn't display if a players changes his name. Doesn't display if you look at a player.
:S
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