It seems so...
But I still think there may be some other issues here and there:
for instance I saw the server giving this error:
L 04/12/2007 - 23:21:29: [SM] Native "GetClientUserId" reported: Client 2 is not connected
Which I don't actually think has anything to do with my plugin, though this issue seems to only occur "once in a while", and when dealing with the player_hurt event.
I put that little problem into the "nothing I can do about it" column, and went ahead and released it, because as far as I know, there is nothing I can change in my code to fix it.
Though it always works in player_death.
If there's any bugs anyone else sees please let me know, and if there's any addition to this plugin that people might like please let me know. As far as I know there is little to nothing I can do to optimize this plugin any more than I already have.
Also, suggestion for the "sp.gif" for the file uploader: the official pawn...well...pawn scaled down....maybe on a "piece of paper" for the source, and without said "piece of paper" for compiled (.smx)