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make xp start all over


  
 
 
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flyeni6
Senior Member
Join Date: Jun 2006
Location: CAli
Old 04-08-2007 , 23:27   make xp start all over
Reply With Quote #1

i have this code and whenever i switch to a diff animal,
the lvl and xp still stays the same as the old animal that i switched from.
How can i make it so that when i switch to a diff animal it will start all over or i can continue training the animal

Like
"im a lvl 6 dog with 23 xp.
Im gonna switch to my lvl 3 Cat with 16xp so i can lvl him up"

thx

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <vault>
#define HUD_INTERVAL 1.0
#define CLASS_NOTHING 0
#define CLASS_DOG 1
#define CLASS_CAT 2
#define CLASS_HORSE 3
#define CLASS_COW 4
#define MAXCLASSES 5
new PlayerClass[33]
new 
PlayerXP[33]
new 
PlayerLevel[33]
new const 
CLASSES[MAXCLASSES][] = {
    
"None",
    
"Dog",
    
"Cat",
    
"Horse",
    
"Cow"
}
new 
msgtext
new const LEVELS[6] = {
    
100
    
200
    
400
    
800,
    
1600,
    
3200
}
public 
client_putinserver(id)

    
set_task(HUD_INTERVAL"ShowHUD"id)
    return 
PLUGIN_HANDLED
}
public 
plugin_init()
{
    
register_plugin("Animal Mod""1.0""XunTric")
    
    
register_cvar("sv_animalmod""1")
    
    
register_event("DeathMsg""DeathMsg""a"
    
    
register_cvar("XP_per_kill""20")
    
    
register_menucmd(register_menuid("menu_ChooseAnimal"),1023,"DoChooseAnimal"); 
    
    
register_event("ResetHUD""ResetHud""b")
    
    
msgtext get_user_msgid("StatusText"
   
register_clcmd"say /menu","ChooseAnimal", -1"Shows The menu" )
 }
public 
SaveXP(id)
{
    new 
authid[32]; 
    
get_user_authid(id,authid,31); 
    new 
vaultkey[64], vaultdata[64]; 
  
    
format(vaultkey,63,"ANIMAL-%s-class",authid); 
    
format(vaultdata,63,"%d",PlayerClass[id]); 
    
set_vaultdata(vaultkey,vaultdata); 
    
format(vaultkey,63,"ANIMAL-%s-xp",authid); 
    
format(vaultdata,63,"%d",PlayerXP[id]); 
    
set_vaultdata(vaultkey,vaultdata); 
    
format(vaultkey,63,"ANIMAL-%s-level",authid); 
    
format(vaultdata,63,"%d",PlayerLevel[id]); 
    
set_vaultdata(vaultkey,vaultdata);

public 
LoadXP(id)
{
    new 
authid[32]; 
    
get_user_authid(id,authid,31); 
    new 
vaultkey[64], vaultdata[64]; 
    
format(vaultkey,63,"ANIMAL-%s-class",authid); 
    
get_vaultdata(vaultkey,vaultdata,63); 
    
PlayerClass[id] = str_to_num(vaultdata); 
    
format(vaultkey,63,"ANIMAL-%s-xp",authid); 
    
get_vaultdata(vaultkey,vaultdata,63); 
    
PlayerXP[id] = str_to_num(vaultdata);   
    
format(vaultkey,63,"ANIMAL-%s-level",authid); 
    
get_vaultdata(vaultkey,vaultdata,63);
    
PlayerLevel[id] = str_to_num(vaultdata);  

public 
client_connect(id)
{
    if(
get_cvar_num("SaveXP") == 1) {
       
         
LoadXP(id)
         
client_print(idprint_chat"[Animal Mod] XP Loaded!")
         
client_print(idprint_chat"[Animal Mod] You are a %s with level %s and %s XP"PlayerClass[id], PlayerLevel[id], PlayerXP[id])
    }
}
public 
client_disconnect(id)
{
    if(
get_cvar_num("SaveXP") == 1) {
    
         
SaveXP(id)
    }
}
public 
ChooseAnimal(id)
{
   new 
szMenuBody[256]
   new 
keys
   
new nLen formatszMenuBody255"\yChoose Animal:^n" )
   
nLen += formatszMenuBody[nLen], 255-nLen"^n\w1. dog" )
   
nLen += formatszMenuBody[nLen], 255-nLen"^n\w2. cat" )
   
nLen += formatszMenuBody[nLen], 255-nLen"^n\w3. Horse" )
   
nLen += formatszMenuBody[nLen], 255-nLen"^n\w4. Cow" )
   
nLen += formatszMenuBody[nLen], 255-nLen"^n^n\w0. Exit" )
   
keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<9)
   
show_menuidkeysszMenuBody, -"menu_ChooseAnimal")
   return 
PLUGIN_CONTINUE
}
public 
DoChooseAnimal(idkey)
{
 switch( 
key )
   {
    case 
0: {
       
         if(
PlayerClass[id] == CLASS_DOG) {
         
              
client_print(idprint_chat"[Animal Mod] You are allready a Dog! Choose something else!")
              
ChooseAnimal(id)           
              return 
PLUGIN_HANDLED
         
}        
         
PlayerClass[id] = CLASS_DOG         
         client_print
(idprint_chat"[Animal Mod] You are now a Dog!")
    }        
         
    case 
1: {
         
         if(
PlayerClass[id] == CLASS_CAT) {
              
              
client_print(idprint_chat"[Animal Mod] You are allready a Cat! Choose something else!")
              
ChooseAnimal(id)
              return 
PLUGIN_HANDLED
         
}
                   
         
PlayerClass[id] = CLASS_CAT
         client_print
(idprint_chat"[Animal Mod] You are now a Cat!")
    }
    
    case 
3: {
         
         if(
PlayerClass[id] == CLASS_HORSE) {
              
              
client_print(idprint_chat"[Animal Mod] You are allready a Horse! Choose something else!")
              
ChooseAnimal(id)
              return 
PLUGIN_HANDLED
         
}
                   
         
PlayerClass[id] = CLASS_HORSE
         client_print
(idprint_chat"[Animal Mod] You are now a Horse!")
    }    
    case 
4: {
         
         if(
PlayerClass[id] == CLASS_COW) {
              
              
client_print(idprint_chat"[Animal Mod] You are allready a Cow! Choose something else!")
              
ChooseAnimal(id)
              return 
PLUGIN_HANDLED
         
}
                   
         
PlayerClass[id] = CLASS_COW
         client_print
(idprint_chat"[Animal Mod] You are now a Cow!")
    }
     }
    
ShowHUD(id)
    
    return 
PLUGIN_HANDLED
}
public 
ResetHud(id)
{
    if(
PlayerClass[id] == CLASS_NOTHING) {
    
         
ChooseAnimal(id)
         return 
PLUGIN_HANDLED
    
}
    
    return 
PLUGIN_HANDLED
}
public 
DeathMsg()
{
    if(
get_cvar_num("sv_animalmod") == 0) {
         return 
PLUGIN_HANDLED
    
}
    
    new 
attacker read_data(1)
    
    if(
PlayerClass[attacker] == CLASS_NOTHING) {
         return 
PLUGIN_HANDLED
    
}
    
    if(
PlayerLevel[attacker] == 6) {
         return 
PLUGIN_HANDLED
    
}
            
    
PlayerXP[attacker] += get_cvar_num("XP_per_kill"
    
    if(
PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) {
     
         
PlayerLevel[attacker] += 1
         
         client_print
(attackerprint_chat"[Animal Mod] Congratulations! You are now level %i!"PlayerLevel[attacker])
         if(
get_cvar_num("SaveXP") == 1) {
 
              
SaveXP(attacker)
         }
         
         
ShowHUD(attacker)
    }   
    
    
ShowHUD(attacker)
    
    return 
PLUGIN_CONTINUE
}
public 
ShowHUD(id)    

    new 
HUD[51]
    
format(HUD50"[%s]Level: %i XP: %i"CLASSES[PlayerClass[id]], PlayerLevel[id], PlayerXP[id]) 
    
message_begin(MSG_ONEmsgtext, {0,0,0}, id
    
write_byte(0
    
write_string(HUD
    
   
message_end() 
       
set_task(HUD_INTERVAL"ShowHUD"id)
   return
    

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Last edited by flyeni6; 04-08-2007 at 23:45. Reason: nvm
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