the lvl and xp still stays the same as the old animal that i switched from.
How can i make it so that when i switch to a diff animal it will start all over or i can continue training the animal
"im a lvl 6 dog with 23 xp.
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <vault>
#define HUD_INTERVAL 1.0
#define CLASS_NOTHING 0
#define CLASS_DOG 1
#define CLASS_CAT 2
#define CLASS_HORSE 3
#define CLASS_COW 4
#define MAXCLASSES 5
new PlayerClass[33]
new PlayerXP[33]
new PlayerLevel[33]
new const CLASSES[MAXCLASSES][] = {
"None",
"Dog",
"Cat",
"Horse",
"Cow"
}
new msgtext
new const LEVELS[6] = {
100,
200,
400,
800,
1600,
3200
}
public client_putinserver(id)
{
set_task(HUD_INTERVAL, "ShowHUD", id)
return PLUGIN_HANDLED
}
public plugin_init()
{
register_plugin("Animal Mod", "1.0", "XunTric")
register_cvar("sv_animalmod", "1")
register_event("DeathMsg", "DeathMsg", "a")
register_cvar("XP_per_kill", "20")
register_menucmd(register_menuid("menu_ChooseAnimal"),1023,"DoChooseAnimal");
register_event("ResetHUD", "ResetHud", "b")
msgtext = get_user_msgid("StatusText")
register_clcmd( "say /menu","ChooseAnimal", -1, "Shows The menu" )
}
public SaveXP(id)
{
new authid[32];
get_user_authid(id,authid,31);
new vaultkey[64], vaultdata[64];
format(vaultkey,63,"ANIMAL-%s-class",authid);
format(vaultdata,63,"%d",PlayerClass[id]);
set_vaultdata(vaultkey,vaultdata);
format(vaultkey,63,"ANIMAL-%s-xp",authid);
format(vaultdata,63,"%d",PlayerXP[id]);
set_vaultdata(vaultkey,vaultdata);
format(vaultkey,63,"ANIMAL-%s-level",authid);
format(vaultdata,63,"%d",PlayerLevel[id]);
set_vaultdata(vaultkey,vaultdata);
}
public LoadXP(id)
{
new authid[32];
get_user_authid(id,authid,31);
new vaultkey[64], vaultdata[64];
format(vaultkey,63,"ANIMAL-%s-class",authid);
get_vaultdata(vaultkey,vaultdata,63);
PlayerClass[id] = str_to_num(vaultdata);
format(vaultkey,63,"ANIMAL-%s-xp",authid);
get_vaultdata(vaultkey,vaultdata,63);
PlayerXP[id] = str_to_num(vaultdata);
format(vaultkey,63,"ANIMAL-%s-level",authid);
get_vaultdata(vaultkey,vaultdata,63);
PlayerLevel[id] = str_to_num(vaultdata);
}
public client_connect(id)
{
if(get_cvar_num("SaveXP") == 1) {
LoadXP(id)
client_print(id, print_chat, "[Animal Mod] XP Loaded!")
client_print(id, print_chat, "[Animal Mod] You are a %s with level %s and %s XP", PlayerClass[id], PlayerLevel[id], PlayerXP[id])
}
}
public client_disconnect(id)
{
if(get_cvar_num("SaveXP") == 1) {
SaveXP(id)
}
}
public ChooseAnimal(id)
{
new szMenuBody[256]
new keys
new nLen = format( szMenuBody, 255, "\yChoose Animal:^n" )
nLen += format( szMenuBody[nLen], 255-nLen, "^n\w1. dog" )
nLen += format( szMenuBody[nLen], 255-nLen, "^n\w2. cat" )
nLen += format( szMenuBody[nLen], 255-nLen, "^n\w3. Horse" )
nLen += format( szMenuBody[nLen], 255-nLen, "^n\w4. Cow" )
nLen += format( szMenuBody[nLen], 255-nLen, "^n^n\w0. Exit" )
keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<9)
show_menu( id, keys, szMenuBody, -1 , "menu_ChooseAnimal")
return PLUGIN_CONTINUE
}
public DoChooseAnimal(id, key)
{
switch( key )
{
case 0: {
if(PlayerClass[id] == CLASS_DOG) {
client_print(id, print_chat, "[Animal Mod] You are allready a Dog! Choose something else!")
ChooseAnimal(id)
return PLUGIN_HANDLED
}
PlayerClass[id] = CLASS_DOG
client_print(id, print_chat, "[Animal Mod] You are now a Dog!")
}
case 1: {
if(PlayerClass[id] == CLASS_CAT) {
client_print(id, print_chat, "[Animal Mod] You are allready a Cat! Choose something else!")
ChooseAnimal(id)
return PLUGIN_HANDLED
}
PlayerClass[id] = CLASS_CAT
client_print(id, print_chat, "[Animal Mod] You are now a Cat!")
}
case 3: {
if(PlayerClass[id] == CLASS_HORSE) {
client_print(id, print_chat, "[Animal Mod] You are allready a Horse! Choose something else!")
ChooseAnimal(id)
return PLUGIN_HANDLED
}
PlayerClass[id] = CLASS_HORSE
client_print(id, print_chat, "[Animal Mod] You are now a Horse!")
}
case 4: {
if(PlayerClass[id] == CLASS_COW) {
client_print(id, print_chat, "[Animal Mod] You are allready a Cow! Choose something else!")
ChooseAnimal(id)
return PLUGIN_HANDLED
}
PlayerClass[id] = CLASS_COW
client_print(id, print_chat, "[Animal Mod] You are now a Cow!")
}
}
ShowHUD(id)
return PLUGIN_HANDLED
}
public ResetHud(id)
{
if(PlayerClass[id] == CLASS_NOTHING) {
ChooseAnimal(id)
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public DeathMsg()
{
if(get_cvar_num("sv_animalmod") == 0) {
return PLUGIN_HANDLED
}
new attacker = read_data(1)
if(PlayerClass[attacker] == CLASS_NOTHING) {
return PLUGIN_HANDLED
}
if(PlayerLevel[attacker] == 6) {
return PLUGIN_HANDLED
}
PlayerXP[attacker] += get_cvar_num("XP_per_kill")
if(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) {
PlayerLevel[attacker] += 1
client_print(attacker, print_chat, "[Animal Mod] Congratulations! You are now level %i!", PlayerLevel[attacker])
if(get_cvar_num("SaveXP") == 1) {
SaveXP(attacker)
}
ShowHUD(attacker)
}
ShowHUD(attacker)
return PLUGIN_CONTINUE
}
public ShowHUD(id)
{
new HUD[51]
format(HUD, 50, "[%s]Level: %i XP: %i", CLASSES[PlayerClass[id]], PlayerLevel[id], PlayerXP[id])
message_begin(MSG_ONE, msgtext, {0,0,0}, id)
write_byte(0)
write_string(HUD)
message_end()
set_task(HUD_INTERVAL, "ShowHUD", id)
return
}