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Halo Mod v3.4


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   GHW_Chronic (70)
soccdoodcss
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Join Date: Nov 2006
Location: Wisconsin
Old 04-05-2007 , 01:04   Halo Mod v3.4
Reply With Quote #1

Halo Mod
Halo Modification for Counter-Strike



Gameplay Video

Servers Running Halo Mod



Information:
. Only enable the plugins you want. You don't need to have any installed except halomodmisc.amxx. If you want healing, respawn, etc. install the correct plugin.

Client Commands:
. say /respawn - to respawn


Admin Commands (ADMIN_LEVEL_H)
. halo_ts_restart - resets the scores for team slayer
. halo_slayer_restart - resets the scores for slayer
. halo_jug_restart - resets the scores for juggernaut

Cvars:
. halo_on <def:1> - enables halo mod
. halo_gravity <def:400> - player gravity
. halo_speed <def00> - maximum player speed
. halo_stickynades <def:1> - enables stickynades
. halo_nades <def:4> - number of he nades you can pick up

. halo_type <def:0> 0: team slayer | 1: slayer | 2: juggernaut
. halo_ts_score <def:50> - combined team score required to win team
. halo_slayer_score <def:25> - score required to win
. halo_jug_score <def:10> - score the juggernaut must reach before dying to win

. halo_jug_health <def:500> - health per player (alive) that is given to juggernaut
. halo_jug_speed <def:500> - juggernaut's maximum speed
. halo_jug_random <def:0> - 0: whoever killed the jug is next | 1: random juggernaut next round
. halo_protection <def:1> - enables spawn protection
. halo_protection_time <def.0> - time that you are protected after spawn

Credits:
. Emp` / Bail - Halo Style Respawning / CSDM
. VEN - Sticky Nades (I converted to hamsandwich and fakemeta)

Quote:
Changelog:
. 3.2:
- Added halo_speed
- Added halomodstickynades.amxx
- Stable Release

.3.2a:
- Fixed game freeze on buymenu

.3.3:
- Added multiple grenade use
- Fixed stickynades not working with custom weapon models
- Redid buymenu blocking
- Slightly optimized

.3.3a:
- Fixed multiple grenades (could pick up one too many)
- Changed grenade chat message to hud display
- Added version cvar

.3.3b:
- Fixed the shooting bug (failed to fix)

.3.3c:
- Removed No Fall Damage (fixed shooting bug successfully)
- Fixed respawn as spectator
- Added Team Slayer gameplay
- Added HUD display
- Added sounds

.3.4:
- Added Slayer
- Added Juggernaut
- Added spawn protection (doesn't glow because the glow from healing interferes)
- Added corresponding sounds
- Fixed speed limit
- Fixed other minor things
If you don't want objectives (bomb, hostages, etc.) I suggest VEN's "No Objectives".

If you want FFA enabled: Download csdm module, csdm_main.amxx, csdm_ffa.amxx. Make sure csdm is enabled and csdm_ffa is enabled.

Servers Running Halo Mod

Attached Files
File Type: rar addons.rar (119.9 KB, 9749 views)
File Type: rar models.rar (4.77 MB, 14136 views)
File Type: rar sound.rar (421.5 KB, 9999 views)
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Last edited by soccdoodcss; 01-24-2009 at 15:10.
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Jheshka
Senior Member
Join Date: Dec 2005
Old 04-05-2007 , 01:21   Re: Halo Mod v1.0
Reply With Quote #2

Wow, you actually did it!

Congrats!
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Liquidz
Senior Member
Join Date: Jan 2006
Location: Toronto, Canada
Old 04-05-2007 , 01:36   Re: Halo Mod v1.0
Reply With Quote #3

i like the idea ill test it early tomorrow morning. Goin to bed now

just taking a little guess here but
Quote:
Sometimes when sticky grenades are on and a kill is made, the game will crash. USE STICKY GRENADES AND OWN RISK.
would probably have to be fixed for this to be approved i dont know tho just taking a guess
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Last edited by Liquidz; 04-05-2007 at 01:38.
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soccdoodcss
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Join Date: Nov 2006
Location: Wisconsin
Old 04-05-2007 , 02:04   Re: Halo Mod v1.0
Reply With Quote #4

Thanks, and
Quote:
Sometimes when sticky grenades are on and a kill is made, the game will crash. USE STICKY GRENADES AND OWN RISK.
makes me mad because i don't know what is going wrong, I've been testing all day... if anyone can help, please lend me some info.
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godlike
Senior Member
Join Date: Apr 2005
Old 04-05-2007 , 08:53   Re: Halo Mod v 1.0a
Reply With Quote #5

ask help in the scripting help forum. The plugin seems ok for me now.
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soccdoodcss
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Location: Wisconsin
Old 04-05-2007 , 13:12   Re: Halo Mod v 1.0a
Reply With Quote #6

Thanks, will do.

EDIT: v 1.0b
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Last edited by soccdoodcss; 04-05-2007 at 15:10.
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Da_sk8rboy
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Join Date: Jul 2006
Old 04-05-2007 , 17:02   Re: Halo Mod v 1.0b
Reply With Quote #7

Could I get a screenshot of this? If so get a screeny also of the sticky nades!
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zenix
Member
Join Date: Mar 2007
Old 04-05-2007 , 18:13   Re: Halo Mod v 1.0b
Reply With Quote #8

Hey, love this mod (idea anyways, haven't downloaded/tested it yet). May I ask for another feature? One thing I love about halo that I miss in CS is the after-spawn guns/bodies. Is this already in effect because of the Halo Respawn? I don't know as I haven't tested it yet, but I think it may. I just want to be sure
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Liquidz
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Join Date: Jan 2006
Location: Toronto, Canada
Old 04-05-2007 , 19:28   Re: Halo Mod v 1.0b
Reply With Quote #9

Quote:
Originally Posted by Da_sk8rboy View Post
Could I get a screenshot of this? If so get a screeny also of the sticky nades!
good idea
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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 04-05-2007 , 20:12   Re: Halo Mod v 1.0b
Reply With Quote #10

YES!!! IT'S HERE!!!! Testing now...
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