This plugin for TFC removes the minimum delay from detonating the demoman's green-yellow pipebombs, useful for close range combat.
quick_det_on : 1 = plugin enabled (default), 0 = plugin disabled
quick_det_info : If set to 1 (default), players will be informed that the plugin is active and what it does.
CheesyPeteza - I've reused the "showUsage" code from CP's Bunny Hop Enabler plugin.
EKS - for the Dump Ent Info tool.
More - for the original *private* plugin. (Neither source code nor binary is available.)
Ramono - for contributing code and ideas.
0.1 Code to catch all three client commands.
0.2 Finds the pipebomb entities of the player.
0.3 Added code to detonate the pipebombs early.
1.0 Added comment section, check if player has a pipebomb launcher (not necessarily demoman as it's possible on some maps to pick up any weapon), CVAR to disable plugin, module check, renamed plugin.
1.0.3 Minor changes: Removed redundant code, removed module check (deprecated), using tfcconst.inc instead of tfcx.
1.1 Added check if the mod is TFC. Added info for players.
1.1.3 Minor changes: Added preprocessor line break. Removed <<return PLUGIN_CONTINUE>> command(s). Register plugin before setting fail state.
See also: TFC: Removing delay from detonating the demoman's pipe bombs.