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Molotov Cocktail


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H(x)m3m do S@c0
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Join Date: Feb 2007
Old 03-31-2007 , 19:52   Re: Molotov Cocktail
Reply With Quote #91

This is a great plugin, i got it working with AmxmodX 1.76d (latest).

But... i think plugin deserves better, for example, when you light on your Molotov, i think other people canīt see "your" lighter and molotov flames.
In other words you can see "your own" lighter and molotov flames, others donīt.

Can you do that, it would be perfect!

I also think that you could modify the plugin so when the explosion occurs flames spreed out in a random way, and not always the same way.

Thanks, i like this plugin.
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CASTAR TROY
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Join Date: Jan 2007
Old 04-01-2007 , 01:25   Re: Molotov Cocktail
Reply With Quote #92

Are u sure that u cant use this VGU?

This VGU is standart from cs mod. Its mean every one have it in they cs. Its standart VGU.
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Last edited by CASTAR TROY; 04-01-2007 at 01:28.
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manchimocyrus
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Join Date: Nov 2006
Location: Vitan
Old 04-01-2007 , 01:42   Re: Molotov Cocktail
Reply With Quote #93

I think that you could modify the VGU menu.
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Eddy
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Join Date: Aug 2006
Old 04-01-2007 , 16:42   molotov_tempoverride 1 is Enabled In .sma file !
Reply With Quote #94

Hey SAMURAI16, i installed your plugin, may i said nice idea.

When i entered my server and gave myself a nade it wasn;t a molotov, but i editted the .sma file to this:

Code:
pOverride = register_cvar("molotov_tempoverride", "1", FCVAR_SPONLY);
Then, I used the cmd function and it worked

Code:
register_concmd("molotov_override", "cmd_Override", ADMIN_ACCESS);
How can I have the Molotov, Active without entering the cmd everytime I start up the server?
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Eddy
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Join Date: Aug 2006
Old 04-01-2007 , 17:30   GunGame Mod & Molotov Mod
Reply With Quote #95

GunGame Mod Description:
Quote:
The basic premise of GunGame is this: you start out with a Glock and a knife. You can't buy any weapons. You kill a player, and level up. You are then given your next gun: the USP. Get a kill with that, and you move on to P228. Continue through the rest of the pistols, progress all the way through shotguns, submachine guns, rifles, and machine guns, until finally you reach the HE grenade, followed by the knife (the last level). If you can manage to score a knife kill, then you win!
For the HE Level, By using the Molotov Plugin, I;ve replace HE with Molotov

Code:
molotov_override 1
But, the thing is that when the molotov hits players, It kills them, but I don;t lvl up to Knife. My question is, how can I regesiter the Molotov Kill, as if the player got killed by a HE Nade.

Never mine, I was playing to get pictures of what I meant. And I saw that, the player you threw the Molotov didn;t kill him if the player got killed. It was the fire that killed the player.

Suggestion: Is possible to assign the Player that threw the Molotov that kill?
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headshotspy
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Join Date: Mar 2007
Location: Murfreesboro TN
Old 04-01-2007 , 21:21   Re: Molotov Cocktail
Reply With Quote #96

Plugin failed to compile after i dl everything else BAHHh can some one helP????

Last edited by headshotspy; 04-01-2007 at 21:22. Reason: spelling lol
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H(x)m3m do S@c0
Member
Join Date: Feb 2007
Old 04-01-2007 , 22:35   Re: Molotov Cocktail
Reply With Quote #97

Quote:
Originally Posted by headshotspy View Post
Plugin failed to compile after i dl everything else BAHHh can some one helP????
Make sure:
-Required Modules:
• Fakemeta
• Fun
• Cstrike
• CSX And Fakemeta Utilities ( fakemeta_util.inc in include folder )


Note:Read first post (from the author carefully), and make sure you use amxmodx 1.76d.
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Last edited by H(x)m3m do S@c0; 04-01-2007 at 22:57.
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SAMURAI16
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Join Date: Sep 2006
Old 04-01-2007 , 22:48   Re: Molotov Cocktail
Reply With Quote #98

@Eddy : with molotov_tempoverride 1, hegrenade will be replaced with molotov.
I don't know if are compatible with GunGame, should be, if override is set to 1.

Quote:
Suggestion: Is possible to assign the Player that threw the Molotov that kill?
Explain a little more

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H(x)m3m do S@c0
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Old 04-01-2007 , 23:20   Re: Molotov Cocktail
Reply With Quote #99

Quote:
Originally Posted by manchimocyrus View Post
I think that you could modify the VGU menu.
Ya that works nice, but now i donīt have HE grenade VGU, can you change sprites so we can have both? (in other words, when we buy HE we have HE VGU, when we buy Molotov we have Molotov VGU), is it possible?

Thanks!
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Eddy
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Join Date: Aug 2006
Old 04-01-2007 , 23:42   Re: Molotov Cocktail
Reply With Quote #100

@SAMURAI16

Quote:
@Eddy : with molotov_tempoverride 1, hegrenade will be replaced with molotov.
I don't know if are compatible with GunGame, should be, if override is set to 1.

Quote:
Suggestion: Is possible to assign the Player that threw the Molotov that kill?
Explain a little more
Well, Hmm i guess when I enabled tempoverride, the .sma file did not register?

Well, what I mean by the suggestion. You know how when you throw a HE Grenade at someone and if they get killed, that kill is registered to you, because you threw the nade. Now in the Molotov Mod, when you throw the Molotov it's not aimed at someone it is aimed at people, and when some dies the death is registered as a susicide. Hopes that helps.


** Sorry, but the Molotov work, it runs now without telling to run ** ty for the cvar code. **

The Suggestion still remains.
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