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Taking Out The Glow When Players Spawn


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P4rD0nM3
Veteran Member
Join Date: Feb 2006
Old 03-28-2007 , 16:57   Taking Out The Glow When Players Spawn
Reply With Quote #1

Hey guys how do I take out the red and blue glow thing when players spawn?

Here's my settings. I was wondering how come it's still glowing when I have it turned off.

Code:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the protection plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[protection]

;Is spawn protection enabled?
enabled = 0

;Colors of glow shell, leave this in quotes
;The digits are R, G, B, A where A is the alpha transparency
; (as A gets higher, the glow shell is thicker)
colors = "0 0 0 0"

;Number of seconds someone is respawned for.
time = 0.50

Code:
;Spawn protection
csdm_protection.amxx
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 03-29-2007 , 04:23   Re: Taking Out The Glow When Players Spawn
Reply With Quote #2

From that what I can read in *sma it seems there is a bug in csdm.cfg
In [protection] section - instead:
colors = "0 255 0 200"

it should be (by default):

colorst ="255 0 0 200"
colorsct = "0 0 255 200"

Another thing - probably a bug in csdm_protection.sma - the code should take care to glow or not the player if the plugin is enabled or not (not sure about that - need Bailopan's comment how did he want it).

So if You don't want the players glowing, You can write in [protection] section these lines:

colorst ="255 255 255 0"
colorsct = "255 255 255 0"

and let me know if it works (not sure about the last parameters - probably You may try with 255 instead 0).
__________________
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P4rD0nM3
Veteran Member
Join Date: Feb 2006
Old 03-29-2007 , 14:37   Re: Taking Out The Glow When Players Spawn
Reply With Quote #3

I write both of them?

Code:
colorst ="255 255 255 0"
colorsct = "255 255 255 0"
Or just one?
P4rD0nM3 is offline
KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 03-29-2007 , 14:48   Re: Taking Out The Glow When Players Spawn
Reply With Quote #4

colorst ="255 255 255 0"
colorsct = "255 255 255 0"
Should I really answer?
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
KWo is offline
P4rD0nM3
Veteran Member
Join Date: Feb 2006
Old 03-29-2007 , 14:57   Re: Taking Out The Glow When Players Spawn
Reply With Quote #5

Haha yeah I figured it out after I posted the question. I was looking at the first comment and I got confused.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 03-30-2007 , 13:42   Re: Taking Out The Glow When Players Spawn
Reply With Quote #6

I've just checked the glowing thing again and I've noticed this - the problem You were mentioning here exists in original CSDM2.1, but it has been fixed long time ago in some of previous beta I posted. It was whole concerning to the protection control. So - if You are using my beta You shouln't experience the problem with glowing and protected players if the protection is disabled in csdm.cfg
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
KWo is offline
P4rD0nM3
Veteran Member
Join Date: Feb 2006
Old 03-31-2007 , 21:41   Re: Taking Out The Glow When Players Spawn
Reply With Quote #7

KWo, you've solve it in beta. Lol. Thanks KWo.
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