Okay Cheap_Suit, you got me here.
Why did you declare the global variables as static? It's redundant, it's like calling it "global global". The best thing to do would be to just declare them in plugin_init, like so:
Code:
//...
public plugin_init()
{
new PLUGIN_NAME[] = "Remove Breakable Stuff & Hostages"
new PLUGIN_VERSION[] = "1.0"
new PLUGIN_AUTHOR[] = "Cheap_Suit"
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)
//...
Also, why did you make the remove_entity_by_classname function a stock? All that does is slow the compiler down and make it look like crap. Just make it a private function. If you were trying to make your script look nice and confusing, you failed.
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