This may not be the right way to detect a player's spawn for your mod.
Fixed:
Code:
#include <amxmodx>
#include <fun>
public plugin_init()
{
register_plugin("Plugin name", "1.0", "Author")
register_event("ResetHUD", "event_ResetHUD", "be")
}
public event_ResetHUD(id)
set_user_health(id, 250)