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Increase Camoflauge?


  
 
 
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Wilson [29th ID]
Veteran Member
Join Date: Nov 2005
Location: London
Old 02-24-2007 , 12:24   Re: Increase Camoflauge?
Reply With Quote #4

Well guys, making this post inspired me to double check myself, and I tried a little more.

On their own, setting ES_Framerate or ES_Frame to 0 do not accomplish this, but they do something...just not this. But together...forces united against evil....it bloody worked. I'm now able to stop the animation of "breathing."

I must say however, it's still relatively easy to notice a player in the same sense that it's easy to notice a func_illusionary.

Is there any way to change that? Make the player model less noticable? I've turned down the transparency a tad bit, but it still seems to change drastically with POV change (moving past it it's as if it updates every frame, whereas walls and landscape do not)
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