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Senior Member
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02-22-2007
, 07:22
Re: Help generating hud messages
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#1
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Quote:
Originally Posted by vbSteve
Hi,
I generated a hud message, well a few, to be all shown the same time on screen. My problem is, it's only showing 2 of 5 messages.
Here's my code:
Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#include <ns>
#include <fun>
#include <cstrike>
#define AppVersion "1.2"
#define AppName "CTF Classic Mod"
#define AppAuthor "mCoDev Systems"
#define chatPref "[CTF Classic]"
#define T_TEAM 1
#define CT_TEAM 2
new TFlag, TBase, CFlag, CBase;
new THolder, CHolder;
new TScore, CScore, TLoc[51]="Base", CLoc[51]="Base";
new gmsgTeamScore;
new Float:orgTBase[3], Float:orgCBase[3];
(...)
public generateHud(){
// This proc is updated every 1 sec.
new j;
// Update the scoreboard:
message_begin(MSG_ALL, sTeamScore);
write_string("TERRORIST");
write_short(TScore);
message_end();
message_begin(MSG_ALL, sTeamScore);
write_string("CT");
write_short(CScore);
message_end();
// For all clients, show hud messages:
for(j=1; j < get_maxplayers(); j++){
if(is_user_connected(j)){
set_hudmessage(255, 255, 255, -1.0, 0.0, 0, 6.0, 1.0, 0.1,0.1,82);
show_hudmessage(j, "CTF Classic Mod");
set_hudmessage(255, 0, 0, 0.35, 0.06, 0, 6.0, 1.0, 0.1,0.1,23);
show_hudmessage(j, "T [%i]", TScore);
set_hudmessage(255, 255, 255, -1.0, 0.06, 0, 6.0, 1.0, 0.1,0.1,24);
show_hudmessage(j, "-");
set_hudmessage(0, 0, 255, 0.55, 0.06, 0, 6.0, 1.0, 0.1,0.1,35);
show_hudmessage(j, "CT [%i]", CScore);
if(get_user_team(j)==T_TEAM){
set_hudmessage(255, 0, 0, 0.01, 0.9, 0, 6.0, 1.0, 0.1,0.1,26);
show_hudmessage(j, "T Flag: %s", TLoc);
} else{
if(get_user_team(j)==CT_TEAM){
set_hudmessage(0,0,255, 0.01, 0.9, 0, 6.0, 1.0, 0.1,0.1,26);
show_hudmessage(j, "CT Flag: %s", CLoc);
} else{
set_hudmessage(255,255,255, 0.01, 0.9, 0, 6.0, 1.0, 0.1,0.1,26);
show_hudmessage(j, "T Flag: %s -- CT Flag: %s", TLoc, CLoc);
}
}
}
}
// Set next timeframe:
set_task(1.0, "generateHud");
}
I already tried putting each message on a different channel; but then I got the opposit: the ones that weren't visible,are visible and the other not.
Any ideas?
Thanks,
Steve
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woah woah... Aren't the last numbers the channels in set hud?
Half-life 1 <unlike hl 2> only has 4 channels.
Each channel can have 2 messages, so only 8 hud messages. Now normal plugins <like i_hud welcome to %server ...>
The scroll message takes another place too, I think channel 2 is occupied by these.
So you only have 1 / 3 and 4
else try naming them all -1, so they choose their own channel.
QUICK NOTE
Not all mods can support hud messages that are constantly on <The Specialists for example>
Vanilla <normal> mods, like Cstrike, half-life and sven-coop <The mods that remind you the most of half-life> seem to have no problems...
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