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Help generating hud messages


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Davidos
Senior Member
Join Date: Feb 2005
Old 02-22-2007 , 07:22   Re: Help generating hud messages
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Quote:
Originally Posted by vbSteve View Post
Hi,


I generated a hud message, well a few, to be all shown the same time on screen. My problem is, it's only showing 2 of 5 messages.

Here's my code:

Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>     
#include <fakemeta>
#include <ns>
#include <fun>
#include <cstrike>

#define AppVersion		"1.2"
#define AppName			"CTF Classic Mod"
#define AppAuthor		"mCoDev Systems"

#define chatPref		"[CTF Classic]"
#define T_TEAM			1
#define CT_TEAM			2


new TFlag, TBase, CFlag, CBase;
new THolder, CHolder;

new TScore, CScore, TLoc[51]="Base", CLoc[51]="Base";
new gmsgTeamScore;
new Float:orgTBase[3], Float:orgCBase[3];


(...)


public generateHud(){
        // This proc is updated every 1 sec.
	new j;

        // Update the scoreboard:
	message_begin(MSG_ALL, sTeamScore);
	write_string("TERRORIST");
	write_short(TScore);
	message_end();
	
	message_begin(MSG_ALL, sTeamScore);
	write_string("CT");
	write_short(CScore);
	message_end();
	
	
        // For all clients, show hud messages:
	for(j=1; j < get_maxplayers(); j++){
		if(is_user_connected(j)){
			set_hudmessage(255, 255, 255, -1.0, 0.0, 0, 6.0, 1.0, 0.1,0.1,82);
			show_hudmessage(j, "CTF Classic Mod");
		
			set_hudmessage(255, 0, 0, 0.35, 0.06, 0, 6.0, 1.0, 0.1,0.1,23);
			show_hudmessage(j, "T [%i]", TScore);
			
			set_hudmessage(255, 255, 255, -1.0, 0.06, 0, 6.0, 1.0, 0.1,0.1,24);
			show_hudmessage(j, "-");
			
			set_hudmessage(0, 0, 255, 0.55, 0.06, 0, 6.0, 1.0, 0.1,0.1,35);
			show_hudmessage(j, "CT [%i]", CScore);
			
			if(get_user_team(j)==T_TEAM){
				set_hudmessage(255, 0, 0, 0.01, 0.9, 0, 6.0, 1.0, 0.1,0.1,26);
				show_hudmessage(j, "T Flag: %s", TLoc);
			} else{
				if(get_user_team(j)==CT_TEAM){
					set_hudmessage(0,0,255, 0.01, 0.9, 0, 6.0, 1.0, 0.1,0.1,26);
					show_hudmessage(j, "CT Flag: %s", CLoc);
				} else{
					set_hudmessage(255,255,255, 0.01, 0.9, 0, 6.0, 1.0, 0.1,0.1,26);
					show_hudmessage(j, "T Flag: %s   --  CT Flag: %s", TLoc, CLoc);
				}
			}		
		}
	}
	

        // Set next timeframe:
	set_task(1.0, "generateHud");
}
I already tried putting each message on a different channel; but then I got the opposit: the ones that weren't visible,are visible and the other not.

Any ideas?


Thanks,
Steve

woah woah... Aren't the last numbers the channels in set hud?

Half-life 1 <unlike hl 2> only has 4 channels.

Each channel can have 2 messages, so only 8 hud messages. Now normal plugins <like i_hud welcome to %server ...>

The scroll message takes another place too, I think channel 2 is occupied by these.

So you only have 1 / 3 and 4

else try naming them all -1, so they choose their own channel.

QUICK NOTE

Not all mods can support hud messages that are constantly on <The Specialists for example>

Vanilla <normal> mods, like Cstrike, half-life and sven-coop <The mods that remind you the most of half-life> seem to have no problems...
Davidos is offline
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