Raised This Month: $ Target: $400
 0% 

Blood effect/beam ... [UNANSWERED]


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Davidos
Senior Member
Join Date: Feb 2005
Old 02-21-2007 , 17:11   Re: Blood effect/beam ... [URGENT]
Reply With Quote #8

Quote:
Originally Posted by [ --<-@ ] Black Rose View Post
TE_BEAMPOINTS with another sprite and get users origin and add some height.
... uh, how do you expect me to know how to do that... *sniff*

I don't have the slightest idea how to code, the only thing I'm good at coding is just learning from other scripts. So unless you have an example to back it up that's pretty much a useless post for me -_-;

Lemme try to explain.

Beampoints
Code:
/* Temp entity message types for message_begin() */ #define TE_BEAMPOINTS               0        // Beam effect between two points // write_byte(TE_BEAMPOINTS) // write_coord(startposition.x) // write_coord(startposition.y) // write_coord(startposition.z) // write_coord(endposition.x) // write_coord(endposition.y) // write_coord(endposition.z) // write_short(sprite index) // write_byte(starting frame) // write_byte(frame rate in 0.1's) // write_byte(life in 0.1's) // write_byte(line width in 0.1's) // write_byte(noise amplitude in 0.01's) // write_byte(red) // write_byte(green) // write_byte(blue) // write_byte(brightness) // write_byte(scroll speed in 0.1's)


Bloodstream 101
Code:
#define TE_BLOODSTREAM              101      // Particle spray // write_byte(TE_BLOODSTREAM) // write_coord(position.x) // write_coord(position.y) // write_coord(position.z) // write_coord(vector.x) // write_coord(vector.y) // write_coord(vector.z) // write_byte(color) // write_byte(speed)

HOW do I bind these to a player and it's target... <And I mean a diffrent player as in target...>

Because I have tried id[] and target[]
with id[3] and target[3] from id[0/2] and target[0/2] and that didn't do anything...

Last edited by Davidos; 02-21-2007 at 17:58.
Davidos is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:44.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode