Wow, Sorry about that... late night yesterday...
Ok.
So, I have set up a basic inventory mod that allows you to pick up stuff from the ground and put them into your inventory.
Now frankly, the problem is... I have no idea how to make a script so you can pick an item up (Ammo, batteries etc.), delete the ent of the picked up item, and make it so that when you use it in your inventory,
it doesn't get re-added to your inventory in like 4 seconds, but is picked up by the player in game <so it gives you ammo and then disapears mod based, like how you would pick up anything in normal half-life 1>...
Code:
give item_healthkit //spawns healthkit in player
So frankly, if someone could write up an example/tutorial on how to use the
pfn_touch function, I can learn from that -_-.
Do you understand now?
that's as far as my knowledge takes me...