Is it possible to register a dropped entity <medkit for this example> and adding it to an inventory section <amx menu> ?
More importantly, how?
Oh and, how do you make it so it gets picked up even though the player has less than 100 hp <medkit> unless the user has activated it <give item_medkit> from menu?
public pfn_touch(ent,id)
K i get that part...
classname item_medkit. Then my brain shuts down -_-