Ok guys, I reposted it in scripting, now help me out with this...
Code:
#include <amxmodx>
#include <fun>
public plugin_init()
{
register_plugin("Glow by Health", "1.0", "Davidos")
register_event("Damage","damage","be")
}
public damage(id)
{
if(id && is_user_alive(id))
{
new health = get_user_health(id)
if (health>=200)
{
set_user_rendering(id, kRenderFxGlowShell,255,255,255,kRenderTransAlpha,255)
}
else
{
if (health>=100)
{
set_user_rendering(id, kRenderFxGlowShell,0,0,255,kRenderTransAlpha,255)
}
else
{
if (health>=75)
{
set_user_rendering(id, kRenderFxGlowShell,0,255,0,kRenderTransAlpha,255)
}
else
{
if (health>=50)
{
set_user_rendering(id, kRenderFxGlowShell,255,255,0,kRenderTransAlpha,255)
}
else
{
if (health>=25)
{
set_user_rendering(id, kRenderFxGlowShell,255,100,0,kRenderTransAlpha,255)
}
else
{
if (health>=10)
{
set_user_rendering(id, kRenderFxGlowShell,255,0,0,kRenderTransAlpha,255)
}
else
{
if (health>=0)
{
set_user_rendering(id, kRenderFxGlowShell,3,3,3,kRenderTransAlpha,255)
}
}
}
}
}
}
}
}
}
Secondly when I pick up a medkit/etc. it still doesn't change to green untill I get hit.