I'm trying to give the welder a player is carrying a high rate of damage, but I can't get my script working. It keeps dealing the standard damage...
Can anybody see what I'm doing wrong?
Code:
new max_player_num, max_entities
max_player_num = get_maxplayers()
max_entities = get_global_int(GL_maxEntities)
new Float:dmg = 6000.0
new weap = max_player_num + 1; weap <= max_entities; ++weap
ns_set_weap_dmg(weap, dmg)