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How to take out No Round End


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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 02-10-2007 , 15:34   Re: How to take out No Round End
Reply With Quote #1

Instead asking all the time how does it work, just use some effort and try it out a bit.
BTW - the config is written automatically when You add at least one entity for the map. And it's stored in the right place CSDM needs it. Don't worry too much.
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sytremelaker
Senior Member
Join Date: Jun 2006
Location: Staples Center, Los Ange
Old 02-24-2007 , 03:09   Re: How to take out No Round End
Reply With Quote #2

Ok, just finished testing it out (never got the chnace recently) it it looks AWESOME! Great Work dude. +Karma
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felle22
Junior Member
Join Date: Jun 2007
Old 07-18-2007 , 05:46   Re: How to take out No Round End
Reply With Quote #3

Hi
http://forums.alliedmods.net/showthr...ight=kill+maps it adds hostages out of the map so it adds objectives to maps like aim and awp
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 07-18-2007 , 06:26   Re: How to take out No Round End
Reply With Quote #4

Your post is not related to the topic. That plugin You pointed out doesn't work on Steam (CS1.6/CZERO), but CSDM 2.1 requires steam version of CS (1.6/CZERO) to work.
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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